Mtech

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  • MTech Modpack


    This mod pack has the concepts of minimalism and phase development. Until you pass the previous phase, you will not get access to the next one. Everything is implemented by modifying the recipes of basic crafting items of the next phase with top-end items from the previous one. For more details, see the concepts and the diagram.
    History:
    When I was looking for a modpack for version 1.16.5. I saw a lot of modpacks in which all popular mods are thrown indiscriminately. There are a lot of cool industrial mods, but they all have almost the same function. You can start developing simultaneously in all mods, have ten different crushers performing the same function. A lot of ores of the same type. Moreover, mods have almost no connection with each other. I don't like this kind of trip. In this connection, I decided to create this modpack. All mods were selected very carefully, I tried to avoid unnecessary mods. The list of mods has been revised and formatted very many times (The modpack exists and has been updated since version 1.16.5 -> 1.17 -> 1.18 -> 1.19.2. Since that time, many concepts and philosophy have undergone changes, the list of mods has been revised and polished. As a result, I came to a certain ideal for me. Unlike many assembly creators, I make an assembly primarily for myself and actively play on it, but I post it so that others can also enjoy this assembly.). There are such global mods as Create, Immersive Engineering, Mekanism, Applied Energistics 2, CC tweaked. There are also many other mods for a better experience, fight, dungeons world gen. But at the same time, the vanilla nature of the game and the philosophy of minecraft are preserved.

  • Suggesting new mods and plugins
    This article is about suggesting mods and plugins. If you want to suggest a modpack, check out this article: Suggesting new modpacks   If you want a mod or…
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