not realy. Every (atleast most new days modpack) has a folder "DisabledMods". just by adding the name in that folder would disable the mod in the server. so the modpack would be the same only the mod would be disabled.
Posts by Lith
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okey last thing, will it ever be posible to remove/disable/add mods? like how you have a plugins folder to add/remove plugins, maybe something like that but only for mods? that would be awesome and get more people. becouse some people dont like some mods in some modpacks and whan to disable.
please think about this and maybe if you can talk/send alink of this post/give him this idea. that would mean a world to me even by knowing someone thinked about this.
P.S. im sorry for my grammar mistakes. im a talking person, my typing is bad but i can speak realy good.
p.s.s. english isint my first laung.Thank you.
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is there anyway we can disable mods from a modpack? like in SkyFactory 2.4 disable a mod "YUNoMakeGoodMap-1.7.10-4.0.0.12-universal" so we can make a normal world and not a void world.
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Please Add this modpacks:
- Hermitcraft modsause 2
* ModPack Name: modsauce 2
* Version: 1.7.10
* mobpack version: 2.2.4.0
* Launcher: ATLauncher- Revolution 2
* ModPack Name: Revolution 2
* Version: 1.7.10
* mobpack version: 2.0.1.0Alpha
* Launcher: ATLauncherThank you for Reading.
* Everyone please share this and show the support so we can get this modpacks on. Thanks