Hello Aternos team, can you please consider adding the modpack Simply Magic which is an HQM based pure magic pack! Good for getting used to the magicals mods for a change.
It is also very lightweight only containing 69 mods! Also have dedicated server download available!
Thanks
Here is the modpack link:
[Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]
Posts by pokedev
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I am having the exact same issue! World leak, unloading dimensions and players. I have 1 slot. I was testing. Everytime I make a fresh install of the server it lets me join for 1st time and then I get disconnected in like 2 seconds! and after that there's always an error message saying fatal error occurred and doesn't even let me connect. I believe it is because of the version update. Can you set up a temporary test server of the direwolf20 v1.9 so we could test?
Display MoreI got to this form console; It looks like a repeating error until it crash (I cut from log a big part but it was always the same):
[20:09:15] [Server thread/DEBUG] [FML/]: The world 5256f037 (world) may have leaked: seen 25 times.
[20:09:15] [Server thread/DEBUG] [FML/]: The world 397b6b38 (world) may have leaked: seen 25 times.
[20:09:15] [Server thread/DEBUG] [FML/]: The world 6495770f (world) may have leaked: seen 25 times.
[20:09:15] [Server thread/DEBUG] [FML/]: The world 21a2ca9 (world) may have leaked: seen 25 times.
[20:09:15] [Server thread/DEBUG] [FML/]: The world 12456d76 (world) may have leaked: seen 25 times.
[20:09:15] [Server thread/DEBUG] [FML/]: The world 55bc4703 (world) may have leaked: seen 25 times.
[20:09:15] [Server thread/DEBUG] [FML/]: The world 6e54bb4 (world) may have leaked: seen 25 times.
[20:09:15] [Server thread/DEBUG] [FML/]: The world ef1581b (world) may have leaked: seen 25 times.
[20:09:15] [Server thread/DEBUG] [FML/]: The world 7e6c24bb (world) may have leaked: seen 25 times.
[20:09:30] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[20:09:35] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[20:10:04] [Server thread/DEBUG] [FML/]: The world 5256f037 (world) may have leaked: seen 30 times.[20:10:04] [Server thread/DEBUG] [FML/]: The world 397b6b38 (world) may have leaked: seen 30 times.
[20:10:04] [Server thread/DEBUG] [FML/]: The world 6495770f (world) may have leaked: seen 30 times.
[20:10:04] [Server thread/DEBUG] [FML/]: The world 21a2ca9 (world) may have leaked: seen 30 times.
[20:10:04] [Server thread/DEBUG] [FML/]: The world 12456d76 (world) may have leaked: seen 30 times.
[20:10:04] [Server thread/DEBUG] [FML/]: The world 55bc4703 (world) may have leaked: seen 30 times.
[20:10:04] [Server thread/DEBUG] [FML/]: The world 6e54bb4 (world) may have leaked: seen 30 times.
[20:10:04] [Server thread/DEBUG] [FML/]: The world ef1581b (world) may have leaked: seen 30 times.
[20:10:04] [Server thread/DEBUG] [FML/]: The world 7e6c24bb (world) may have leaked: seen 30 times.
[20:10:19] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[20:10:53] [Netty IO #14/TRACE] [FML/]: $ClientHello->FMLHandshakeServerState$2:HELLO
[20:10:53] [Netty IO #14/INFO] [FML/]: Client protocol version 2
[20:10:54] [Server thread/DEBUG] [FML/]: The world 5256f037 (world) may have leaked: seen 35 times.[20:10:54] [Server thread/DEBUG] [FML/]: The world 397b6b38 (world) may have leaked: seen 35 times.
[20:10:54] [Server thread/DEBUG] [FML/]: The world 6495770f (world) may have leaked: seen 35 times.
[20:10:54] [Server thread/DEBUG] [FML/]: The world 21a2ca9 (world) may have leaked: seen 35 times.
[20:10:54] [Server thread/DEBUG] [FML/]: The world 12456d76 (world) may have leaked: seen 35 times.
[20:10:54] [Server thread/DEBUG] [FML/]: The world 55bc4703 (world) may have leaked: seen 35 times.
[20:10:54] [Server thread/DEBUG] [FML/]: The world 6e54bb4 (world) may have leaked: seen 35 times.
[20:10:54] [Server thread/DEBUG] [FML/]: The world ef1581b (world) may have leaked: seen 35 times.
[20:10:54] [Server thread/DEBUG] [FML/]: The world 7e6c24bb (world) may have leaked: seen 35 times.
[20:10:58] [Netty IO #14/TRACE] [FML/]: $ModList:152 mods->FMLHandshakeServerState$2:HELLO
[20:10:58] [Netty IO #14/INFO] [FML/]: Client attempting to join with 152 mods : blahblahblah
[20:10:58] [Netty IO #14/INFO] [journeymap/]: CLIENT
[20:10:58] [Netty IO #14/INFO] [FML/]: Attempting connection with missing mods [] at CLIENT
[20:10:58] [Netty IO #14/INFO] [FML/]: Unexpected packet during modded negotiation - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketKeepAlive
[20:10:58] [Netty IO #14/INFO] [FML/]: Unexpected packet during modded negotiation - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketKeepAlive
[20:10:58] [Netty IO #14/INFO] [FML/]: Unexpected packet during modded negotiation - assuming vanilla or keepalives : net.minecraft.network.play.client.C00PacketKeepAlive
[20:10:58] [Netty IO #14/TRACE] [FML/]: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK
[20:10:58] [Netty IO #14/DEBUG] [OpenMods/]: openmods.network.IdSyncManager$InboundHandler.userEventTriggered(IdSyncManager.java:50): Sending id data for player: EntityPlayerMP['Hominatum'/3484, l='world', x=-141.50, y=56.00, z=225.50]
[20:10:59] [Netty IO #14/TRACE] [FML/]: $HandshakeAck:{3}->FMLHandshakeServerState$4:COMPLETE
[20:10:59] [Netty IO #14/TRACE] [FML/]: $HandshakeAck:{4}->FMLHandshakeServerState$5:DONE
[20:10:59] [Server thread/INFO] [FML/]: [Server thread] Server side modded connection established
[20:10:59] [Server thread/INFO] [mcjty.lib.varia.Logging/]: SMP: Sync dimensions to client
[20:10:59] [Server thread/INFO] [EnderCore/]: Sending server configs to client for com.enderio.core.common.config.ConfigHandler
[20:10:59] [Netty IO #14/TRACE] [FML/]: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE
[20:10:59] [Server thread/DEBUG] [NotEnoughItems/]: Loading Player: Hominatum
[20:10:59] [Server thread/DEBUG] [NotEnoughItems/]: Sending serverside check to: Hominatum
[20:10:59] [Server thread/INFO] [Waila/]: Player EntityPlayerMP['Hominatum'/3484, l='world', x=-139.50, y=16.84, z=234.50] connected. Sending ping
[20:10:59] [Server thread/INFO] [mcjty.lib.varia.Logging/]: SMP: Player logged in: Sync diminfo to clients
[20:10:59] [Server thread/INFO] [mcjty.lib.varia.Logging/]: Sync dimension info to clients!
[20:10:59] [Server thread/INFO] [mcjty.lib.varia.Logging/]: Send validation data to the client
[20:11:01] [Server thread/INFO] [STDOUT/]: [mcjty.lib.preferences.PreferencesProperties:syncToClient:38]: syncToClient: style = STYLE_FLAT_GRADIENT[20:11:02] [Netty IO #14/ERROR] [FML/]: NetworkDispatcher exception
java.io.IOException: Broken pipe
at sun.nio.ch.FileDispatcherImpl.writev0(Native Method) ~[?:1.7.0_95]
at sun.nio.ch.SocketDispatcher.writev(SocketDispatcher.java:51) ~[?:1.7.0_95]
at sun.nio.ch.IOUtil.write(IOUtil.java:148) ~[?:1.7.0_95]
at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:529) ~[?:1.7.0_95]
at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:249) ~[NioSocketChannel.class:?]
at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:680) [AbstractChannel$AbstractUnsafe.class:?]
at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:266) [AbstractNioChannel$AbstractNioUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:488) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.7.0_95][20:11:02] [Netty IO #14/ERROR] [FML/]: NetworkDispatcher exception
java.io.IOException: Broken pipe
at sun.nio.ch.FileDispatcherImpl.writev0(Native Method) ~[?:1.7.0_95]
at sun.nio.ch.SocketDispatcher.writev(SocketDispatcher.java:51) ~[?:1.7.0_95]
at sun.nio.ch.IOUtil.write(IOUtil.java:148) ~[?:1.7.0_95]
at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:529) ~[?:1.7.0_95]
at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:249) ~[NioSocketChannel.class:?]
at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:680) [AbstractChannel$AbstractUnsafe.class:?]
at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:266) [AbstractNioChannel$AbstractNioUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:488) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.7.0_95]
[20:11:02] [Server thread/DEBUG] [NotEnoughItems/]: Unloading Player: Hominatum
[20:11:04] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save worldHow can I solve it?
This is exact log!