I recently created a server for me and a friend on aternos, using the Valhelsia 3 modpack software, which has Biomes O' Plenty as one of the mods. I generated a world, without realizing that the default generation (Set by level-type in server.properties file) was vanilla generation and not Biomes O' Plenty generation. We played for a while without noticing that we were missing some biomes, and when we did, we already had progress in the world. With the current system in Aternos, the level-type can only be changed before world generation. Therefore we could not explore the biomes from the mod without restarting our progress.
Had we been able to change this property post-generation, then future world generation in yet unloaded chunks would have, to the best of my knowledge, been changed to that of Biomes O' Plenty generation, while our current progress in the world and explored chunks would be the same.
What I am proposing to Aternos is to give users more freedom over server files in general, so that these properties could be changed at any point. This could also be implemented for various other files in Aternos to allow users more freedom over their servers in general, such as the mod folder, so that you could customize pre-installed modpacks and add or delete mods based on how the user wants their experience.
However, the most pressing problem for me at the moment is the lack of options with the server.properties file, not only for world generation but other things such as view-distance (Though this might have an impact on performance, since Aternos has a Hardset limit to how much RAM the server can use, this would not impact Aternos and would allow users to sacrifice some server speed or the amount of mods able to run for better graphics ) and spawn-animals/monsters/npcs.
At the very least, if none of this could be implemented, I would at least like the option to change the level-type post world generation within the options tab in Aternos.
Thank You for reading,
Argitechno