oh yea also, why does it take so long to review a mod, im dying to play spells and shields with my friends and its been more than a week that i sent it to u guys but nothing yet..
this one
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oh yea also, why does it take so long to review a mod, im dying to play spells and shields with my friends and its been more than a week that i sent it to u guys but nothing yet..
this one
heyyyy i just figure it out man, its forge hahaha wtf right? i gave it a last chance and it worked just fine on fabric thx man
(in the same scenario as mentioned bfore.. only client side so yep)
so.. nothing roman??
i have a perfectly stable resource pack and mods carefully selected, whenever i want to add anymore stuff i do it one by one so i can identify wheres the error coming from.
Also, its not only toro as i was saying, every client side mod i have tried so far dont work with my aternos server..
but the mod isnt in the server, thats what this is all about
im talking about client side mods that simply dont work, it needs to be in the server side too apparently, thats what im trying to say, when comes to validating the client mods with the server mods, aternos function doesnt seem to handle it.. do you understand my problem,
if u need anymore logs or anything at all ill be happy to contribute
sure thing, sorry about the delay
also this is not the only mod that prevent me from joining my server, every so called client side mods i have tried so far throws this error.. so idk, it appears that the validating function from aternos is not very.. functional.. on this matter at least
thanks for the quick response tho, love the support
The Toro HUD mod was removed sometime ago because some user suggested that Toro Health wasnt necessary on both server and client side anymore, an improved version. However aternos doesnt validate this scenario, throwing us an error saying that the server and the client have different mods, can you please add toro health to your mods list, or at least fix the conflict. thanks a lot