Posts by licker98

The Aternos forums are now deprecated

Learn more about this change here.

For help regarding Aternos, we recommend you to visit our support center.

    Link to mod page: http://www.minecraftforum.net/…heus-sci-fi-horror-themed



    AliensVsPredator is a science fiction, horror, themed Minecraft mod based primarily on the Aliens Vs Predator franchise. It is also based on the two other franchises, Alien and Predator. Due to the fact that Prometheus is a part of the Alien franchise, it has also been included in the mod's content.


    Currently, the mod features a large amount of new and unique weapons, mobs, dimensions, items, and blocks. This mod is designed to transform Minecraft into a science fiction horror game. Surviving in Minecraft has never been this hard before. New weapons, enemies and worlds are constantly being added, so, what are you waiting for? Download the mod, warp into the AliensVsPredator universe and start Building Better Worlds today!


    I've always loved this mod and hopefully, you can incorporate it into aternos.

    Yes, I know why there is waiting time. There are thousands of people trying to start servers, blah blah blah. But I think it's absolutely ridiculous that for a company that has being doing this for 2+ years, they haven't improved it. I shouldn't have to wait 1-2 hours to start a simple vanilla server, especially when I accidentally stop it or the site auto-shuts down because of maintenance. Seriously, improve the wait times already.

    The wait times are < 1 minute at 08:00 AM GMT +0

    Nothing is more annoying than having to wait a total of an hour to start your server, just because of one simple thing that you did wrong (such as not delete the players folder in a map). I'm fine with the wait times for when you close your server yourself or if no one's playing on it, but it is so enraging when the server has to close due to an error caused by a plugin or an error due to a bad map or something. I would very much appreciate it if this was implemented.

    I'm using essentialsx and I setspawn. I've used setspawn's /setspawn command and I've done /setworldspawn and set the essentialsx parameter to "none" so that they spawn at the world spawn, but it just isn't working.
    # When we spawn for the first time, which spawnpoint do we use?
    # Set to "none" if you want to use the spawn point of the world.
    spawnpoint: none