Will this modpack be added to your project?
Posts by skallistey
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Assembling mods focused on technical progress. Construction of complex mechanisms that operate on electricity. Beautiful decorative blocks that will decorate the house. More realistic generation of the world, the proper generation of villages. Magic and magical monsters.
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There is an interesting mod.
Enigmatica 2
https://minecraft.curseforge.com/projects/enigmatica2Is it possible to install this on the server
And the installation in the client is also all the fashion you need or is it server-side fashion? -
Is it possible to install an assembly of mods on the server:
Treecapitator_universal_2.0.4
buildcraft-7.1.22
ForgeCraft_2.4.2
ImmersiveEngineering_mc_0.7.7
millenaire-6.0.0
multi_page_chest_mod_1.7.10
No_More_Recipe_Conflict_Mod_1.7.10
tconstruct-1.7.10-1.8.8All assembled fashion for version Forge 1.7.10
All present modes do not have conflicts among themselves.
For correct operation, an additional installation is required:
1.7.10bspkrsCore_universal_6.16
CodeChickenCore_1.7.10_1.0.7.47_universal
mantle-1.7.10-0.3.2b -
And there is a difference in assemblies of Bukkit 1.7.2 R0.1
Bukkit 1.7.2 R0.2
Bukkit 1.7.2 R0.3
Plug-ins in which it is written do not work at R0.1 that they are made for R0.2. And for R0.1 the plug-in is not present.For example the plug-in of Arathos 0.07 is the version which is supported by R0.3 assembly, and on aternos it is possible to put only R0.1. and this plug-in is not present for this assembly
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If to establish Bukkit, what version to put? the server costs 1.7.2
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Help please. Put the server 1.7.2. Established plug-ins
ArathosRPG
DamageIndicatorHolograms
FastCraft
FreeTeleport
HealthBar
Magic-3.9.4
ReitzRPG
worldedit-5.6.1
However in the game does not work. Why?