The modpack in question is, as said in the main post, "Atonement: Sins of the Past"
Posts by Gotyam
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After doing some testing, where I reinstalled the server w/modpack and started it with and without uploading client made maps, it is clear that when the server makes the maps itself (not using the "new world" button) it does not make it correctly.
After looking in configs I have come to the conclusion that the server is unable to read the config files in "config\dimensionalcontrol" correctly when creating a world, though I have yet to understand why it does not want to load a client save correctly.
It is also worth noting that the server does not read the config for Starting Inventory (-> as it stands now, you don't get the starting gear on server). If there is any way I can help more properly with this issue, I would be happy to do so.
PS: The modpack is still listed in the "mods" section in the version section when creating a server. I believe it should be moved to the modpacks section, under Curse, as that's where it belongs.
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Just so it is said, the bug I am about to tell about I have only found in one of the newer modpacks (Atonement: Sins of the Past, which for some reason is in the "mods" section of the servers).
Now, the issue is one which I can see happening on many other servers/modpacks as well, and it is that Aternos cannot generate the custom form of world generation that is required by the modpack. Furthermore, it cannot load a save made by the client, and ends up having an error loading the items. What this means is that you cannot play the modpack the way it is meant to be played, and if you want to play it on Aternos you must go with a default world generation, totally unfit for the pack, to be able to play on a server.
The serverlog of a loaded world with proper world generation is attached, though it is in a .txt because if not I get the error "The message is too long, must be under 10,000 characters"
Note that even though it says there are many issues in the log, when going with SP you can easily start the same worldIf it is possible to have Aternos server use the modpack to do the world generation, this issue might be solved.
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Greetings Aternos Team
I humbly request thee to add this modpack to thine selection. It is a curse modpack, and it might even curse you. Plotting you into the lands of the Tainted Lands from Thaumcraft day 1, it will provide quite the challenge. Add on that with Funwayguy's Epic Siege Mod and other fun twists, and you get this very hardcore pack which has a focus on Magic, with a little bit of tech. Apart from the 2 mods already mentioned, it also adds other known mods such as BiblioCraft, Botania and Mutant Creatures. It is also quite the lightwight mod, which makes it so that almost anyone can play and enjoy it.
Though it does not directly have a server version, a player of the latest version has stated that after removing the 3 mods CustomMainMenu, DynamicLights and ResourceLoader he got it working. I hope that this would not be difficult for the Aternos Team to do if you do decide to start hosting this modpack, as I have seen other modpacks having edited modlists compared to what gets downloaded when installing the mod.
The modpack can be found at
https://minecraft.curseforge.c…tonement-sins-of-the-pastSincerely, Gotyam
PS: I know this pack has been requested earlier, but it went without any answers, and it's been nearly 2 years ago (and several updates to the modpack).