Posts by Joker4543

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    SchopCraft is a mod influenced heavily by the EnviroMine mod, the Tough As Nails mod, and the external game Don't Starve. It's intended to make Minecraft harder, cooler, and something in-between.


    I've played Minecraft for quite a while and I wanted more challenge in it, like Don't Starve. EnviroMine was very cool, but it seemed... messed up. Plus it was unfortunately discontinued. I had no idea that Tough as Nails existed before making this mod, so I took a look at that and it had great stuff. This mod basically combines EnviroMine and Tough as Nails and (some of) Don't Starve into one.

    SchopCraft ---- https://minecraft.curseforge.com/projects/schopcraft/files

    :aternos:

    As of v1.2.0, this mod currently integrates twenty different materials with Tinkers' Construct, as well as Construct's Armory, all of which come from other mods. In addition, this mod also adds fourteen tool modifiers and ten armor modifiers. For each of the mods listed at the bottom, it will check if the mod is loaded and then will add the specified materials to Tinkers' Construct, as well as to the book "Materials and You".


    Every attempt is made to keep these materials balanced according to their difficulty to acquire, and based on normal items that are made with the material. I almost always try to make the traits make sense with the theme of the mod and actually do something unique related to the material (such as Thaumium allowing you to pull Vis from the Aura for durability).


    To view mod ideas and vote on which you think should come next, you can look here.

    If you want to track my progress and see what I'm currently working on, you can look here.

    If you want to add your own custom content, look here.


    This mod originally did not intend to supply the same materials that PlusTiC or Moar Tinkers adds; It was merely a supplement for materials that they are missing. They added some of the same materials that I'd already added, though, so you will have to turn off integrations for my mod or their mod if they are conflicting (currently just Thaumium and the Botania materials)


    Currently there are materials and modifiers from these mods:

    • Astral Sorcery
    • Better With Mods
    • Biomes O' Plenty
    • Botania
    • Embers: Rekindled
    • Soot (Embers Addon)
    • Thaumcraft
    • The Betweenlands

    Pewter ---- https://minecraft.curseforge.com/projects/pewter/files

    Overview

    Early game is pretty much non-existent in Minecraft. Punch a tree, craft a few items, done! This mod creates a very early game (first few nights) progression that leads directly into Tinkers' Construct tool making. If Constructs' Armory is installed, a progression into armor making as well!

    Major Features

    • Vanilla and vanilla-like tools and weapons don't work for players, but are usable by NPCs and craftable for recipes.
    • All tool progression is based around Tinkers' Construct tools and weapons.
    • The only way to make wood planks is with a saw.
    • A proper harvest tool must be used. Works correctly, and configurable!
    • Crude tools are necessary to create items needed for crafting Tinkers' tools.
    • Constructs' Armory and Tough As Nail integration
      • If using Constructs' Armory, all vanilla and vanilla like armors are disabled (configurable)
      • If using Tough As Nails heating/cooling armor is available with or without Constructs' Armory
    • Tinkers' Tool Leveling and Immersive Engineering support
    • Should not conflict with major mods
    • Modpack friendly

    Tinkers' Survival ---- https://minecraft.curseforge.c…ects/tinkersurvival/files

    This mod is intended primarily for players ru-region and fans of the game STALKER, and so the first is a description in Russian.

    This is an updated description, hope you like it more. What is this mod? This is a mod for decorative "Soviet" blocks. These are white-green concrete walls, abandoned rusted metal structures and so on. The main purpose of the mod is procedurally generated danji of classified underground laboratories. In fashion at the moment a lot of decorative content.

    Style updates fashion is: new dungeon / building to the existing - and its attached blocks.

    With version 0.3 modification has become more accessible to players, as I added a lot of new crafting.

    However, without a trip to dungeons, you will be able to crafted very little because the main items of Kraft valves and Soviet steel, to find and you can get that only in the dungeon. Please add:aternos:

    Soviet Labs Mod ---- https://minecraft.curseforge.c…t-abandoned-lab-mod/files