She*
And it's java.
Turns out you have to connect with that temporary ip, like
pig.aternos:1128497124 or whatever
I hope that's not just what we have to do
Learn more about this change here.
For help regarding Aternos, we recommend you to visit our support center.
She*
And it's java.
Turns out you have to connect with that temporary ip, like
pig.aternos:1128497124 or whatever
I hope that's not just what we have to do
When my friends and I attempt to join our 1.2.5 Minecraft server, we get...
Failed to Connect to Server
Connection timed out: Connect
My guess is there may be a problem wrong with the server files you use for 1.2.5, but that's just my guess. I'd really appreciate if you'd look into it. As niche as this version is, it'd be a shame if we couldn't use it like we hoped to.
Essentially, our group is locked on an island. Not literally, but figuratively.
If we travel about ten chunks out in any direction, we encounter a chunk error that can take upwards of an hour to absolve. This happens in the nether as well, with up to only 6 chunks total being able to load at a time.
Have you heard about the chunk errors? If not, I'll explain it, but if you've heard about it, that saves me quite a complex explanation.
Well, it appears there has definitely been a slight improvement, but it's still not great, Roman.
Immediately after the server went active, I spotted a creeper on a hill, I thought "Hey, it seems to work now!" but that was quickly shot down, actually.
I decided to switch to Creative and fly around to verify if the problem was indeed fixed.
Not a single mob spotted on this flight, however, coming back to the spot where I logged in, I noticed a skeleton had spawned next to the creeper I discovered earlier, and three zombies were in the forest nearby to it.
I also discovered my very first spider in that forest.
Edit: I idled for two separate nights in the same spot (a new spot, but i was there both nights), no more mob spawns.
Seems the issue still persists. ![]()
Edit Edit: Nope, actually, there are a cluster of mobs nearby.
Still, the issue could use some further optimization. Thanks for working with me on this btw! ![]()
Thanks!
I'll let you know if the problem persists.
Quick FAQ before I post this, so none of the mods give the generic responses...
Q: It's because they're snapshots. They're experimental.
A: No, that's not the reason. Nobody has reported this bug yet, and I spent several hours both today and yesterday searching for others with the same issue to find a solution. This is a behaviour I have observed exclusively in your servers. It's not Mojang.
Q: It's your render distance.
A: Nope. We all have our render distances at 12 or higher.
With that out of the way, here's the problem...
Running a server on 19w11b. My friends are all slightly jaded to Minecraft, and I proposed we run the newest snapshots to convince them to play. They agreed, and we've been having fun, but mobs hardly exist.
gamerule domobspawning is true.
difficulty is on hard.
we've ventured very far from home on multiple occasions.
i have never seen a spider, and i need string.
Mobs still spawn, but trying to find one is like trying to piss into a shot glass strapped to a running cheetah's back blindfolded, trying to keep your concentration while a centipede crawls on your face.
I've observed a few other people make a similar complaint about your 1.13.2 servers, to which all the responses I've seen are "use a plugin to increase mob spawn rates, we don't know why this happens."
But that simply isn't good enough. There needs to be a solution.
I get the feeling this has to do with the new way 1.14 handles chunk loading, but that is just my guess. This is a ridiculously broken issue that needs the immediate attention of your staff. It affects vanilla, and should be frontline priority to be looked into.
And one more FAQ before I end it off.
Q: Roll back to 1.13.2
A: As stated, it appears a similar issue persists there, and my friends are already in love with the new villager features, pandas, utilities and overhauled textures. 1.14 is massive, and everything added has been a net positive for them. From experience playing games with them, I know their enthusiasm for a game is fragile and unstable, and can easily drop off, and as such, I fear stealing these beloved features from them may make them lose interest in the game, and force the world to be dropped on day 2.
Hopefully this can be looked into, and an actual honest solution can be presented. There is no excuse for this to be swiped under the rug.
Hello Aternos Team!!
Can you please add the mod "Beta+"?
Link to the mod: https://minecraft.curseforge.c…=mc-mods&projectID=290960
It aims to port the Alpha and Beta terrain into the modern era of Minecraft, while maintaining the features that have been added, through new world types.
Hello Aternos Team, Marissa here!
Can you please add the mod "Beta Days"?
Link to the mod: https://minecraft.curseforge.c…=mc-mods&projectID=247840
The mod was created by Modding Legacy, authors of the famous Aether Legacy mod. Beta Days adds new commands to the game, which allow admins to alter the way the server functions, to bring back certain aspects of Beta Minecraft.
I believe that, due to your choice not to include the beta or alpha versions on your platform, this is the most fair and appealing alternative, and I hope I can use it with my boyfriend very soon! ![]()
Thank you.
Hello Roman, and the Aternos team! ![]()
As you may have heard, a new alternative to Minecraft Forge has surfaced recently, which allows mod developers to code their mods for Snapshot versions of Minecraft! This new modloader is called the Fabric loader, and it has been making the rounds very quickly!
The ultimate aim of Fabric is to enable developers to release their mods on the same day as official new versions of Minecraft come out, by making sense of the coding used in Minecraft Snapshots.
One of Fabric's flagship projects is Aether Legacy. The team has released two versions of the iconic mod for Fabric so far, and they plan to show their continued support for the API.
My personal suggestion, is that Aternos adds support for Fabric, and therefore, the mods it currently supports, in the very same way it supports Forge and its very own mods.
I hope my attempt to reach out for this project sees well to your staff, and you can best discuss if this is a desirable addition for your platform. ![]()
Link to Fabric's official website: https://fabricmc.net/2018/12/10/announcement.html
Link to Fabric API: https://minecraft.curseforge.com/projects/fabric
- Marissa Marilland![]()
Hello Aternos Team,
can you please add the Mod "Moolands"?
Link to the mod: https://minecraft.curseforge.com/projects/moolands
Moolands is a spin-off of Aether Legacy which allows you to light the Aether Portal with a milk bucket to access a new dimension.
Hello Aternos Team,
Can you please add the Mod "Extra Moas"?
Link to the mod: https://minecraft.curseforge.com/projects/extra-moas
Extra Moas is a small bonus-style addon mod to the Aether Legacy mod, which adds 7 new Moa types, all with different attributes. The mod is an official addon, developed the Aether Legacy mod's official development team.![]()