Hello Aternos Team,
can you please add the Mod "Torched"?
Link to the mod: https://minecraft.curseforge.c…=mc-mods&projectID=229093
This being the most practical of items, the torch gun will look through your inventory and take note of the number of torches you have. The durability of the torch gun indicates the number of uses of flint and steel left remaining to light up torches leaving the barrel. Right click to fire a torch from your inventory. It’ll hurt mobs it hits and attempt to place a torch if it hits a block. If it fails to place a torch it will drop as an item.
Posts by Richie22
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Hello Aternos Team,
can you please add the Mod "AutoPackager"?
Link to the mod: https://minecraft.curseforge.com/projects/autopackager
Just a simple machine that takes RF power (as of version 1.6.4, now uses Forge Energy instead) and scans an inventory to the left (when facing the front) and crafts any item of a single type that can be crafted in a 2x2 or 3x3 grid (i.e. nether quartz -> quartz blocks or iron ingots -> block of iron), placing the result in an inventory to the right. -
Hello Aternos Team,
can you please add the Mod "Tinkers’ Addons"?
Link to the mod: https://minecraft.curseforge.c…=mc-mods&projectID=245549It adds (as of now) 4 new modifiers to Tinkers' Construct 2.0:
- Auto-Repair (levelable like the old version; caps at Auto-Repair V)
- Bonus Modifiers (level I, II and III), they work the same as the old bonus modifiers
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Hello Aternos Team,
could you please add the Mod "Crafting Automat"?
Link to the mod: https://minecraft.curseforge.com/projects/crafting-automatThis mod adds a single block to the game: the Crafting Automat. The block can craft any recipe (including one from mods) when it receives redstone power, following the same rules as vanilla droppers and pistons.