Posts by Emergentes

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    Hello

    I understand that in these difficult times, measures must be taken. I have AFK farms for fishing and for making wood, and I've been kicked out of the game using them, although in this case the server was not closed automatically, I was simply kicked out of the server and the counter to close started normally.


    But today I was playing when the server just shut down, I had to queue for half an hour, just ~40 minutes after I came back in it closed again and now I have to wait another 45 minutes queue. Yesterday we were playing in the morning, some of us took a break to eat and one of us stayed playing and the same thing happened to him.


    Are you closing servers where only one person is online, even though you are playing? I'm asking because I haven't seen any announcement about this measure (If it has been announced, my apologies but I haven't found anything about it except this post). In my case, it is a family server where a maximum of 5 people connect, and I don't know if they will be able to play today. As you can understand, queuing for 45 minutes to play 40 minutes is not worth it.


    I hope I don't sound aggressive or condescending, I understand that the priority is the servers where there are more people connected, but I think this kind of thing should be announced more clearly to make it easier for us players to make decisions.


    Kind regards for all and thank you for your work and effort.

    Same problem in our server 1.15, we dont dare to update to 1.15.1 in case the problem gets worse. When I play alone (no one else is connected), I could hardly shoot and redstone mechanisms are terribly slow. Its a new world created for this new version, so we have very few builds. Needlees to say, It only happens to me by playing Aternos server.

    Hello,

    First, our server specifications are PAPERMC 1.14.4


    My friends and I had a multiplayer server hosted on one of our friends' PCs until we got tired of the lag and decided to join Aternos. We used the same map we've been playing since the 1.14.4 update and, in total, we have 3 iron farms that worked perfectly but now no longer. We follow the model of this tutorial. We observe the following problems:

    - The beds are in the air in front of the zombie, but the villagers manage to sleep in them and, when they wake up, they fall to the floor, they don't appear on the bed =O.

    - Even if we put obstacles under the beds so that the villagers don't escape, the golems don't appear. When we played this same map outside of Aternos a golem appeared every 10 seconds or so.

    - We have tried other models of iron farm and golems don't appear whether we have 3, 6, 9 or 12 enslaved villagers.

    - We have tested the farm in creative single player and it works perfectly ||.


    Any idea what might be happening?


    Thank you in advance,