Posts by greenking14

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    Just because I feel like the info given wasn't enough, and that I really REALLY, want aternos to have a 1.7.10 modpack, I want to help give some information.


    The modpack being suggested is called Infinity and is "Feed-The-Beast" (FTB) version of a 1.7.10 kitchen sink pack. The modpack doesn't really server a specific goal, such as Crash Landing, but is more like a successor to the fantastic FTB Monster modpack.
    Here is a web page which has all the mods listed in the pack, ( https://feedthebeast.atlassian…/display/PML/Infinity+1.7 ) and for a quick run down, here are a few of the ones listed.


    Applied Energistics 2 - A remake of the old AE mod, it's a fan favorite for those of us who have a ridiculous amount of items that require a centralized "dump chest".
    Big Reactors - A current method of generating massive amounts of RF, similar to the IC2 reactor, which is also in this, except they don't explode... yet. :)
    Funky Locomotion - Remember frames back from Red Power 2? Yeah. Enough said.
    Mystcraft - Ever get tired of not having molten pools of gold? No? Oh... well, you can do that... if you wanted. :(
    Thaumcraft - Ever wanted to do complicated, INFURIATING magic? So do I! Warning: This mod has cause many a hair tearing.


    ...And many more!


    (Plus Fastcraft is included in the modpack, and is even allowed to be enabled for modpacks, but is disabled in the beginning.)


    What more could you want? Let's get it today!


    *Rides off into the sunset, waiting to see a new modpack*


    (Here's some additional info, if you want. It's the thread that intoduces the modpack. http://forum.feed-the-beast.co…b-infinity-release.62535/ Hope this all helps.)

    I have a small suggestion since a few modpacks that I know of have a variety of disabled mods that come with the modpack, I think that it would be beneficial to have a small page describing what mods are enabled when using the modpack servers supplied by you. An example of this is with the modpack Monster, it has 7 mods disabled by default, excluding client-side mods, which are Lycanite's Mobs, Meteorcraft, Special Mobs, EnderNet, Blood Magic, and Thaumic Tinkerer KAMI but, as far as I know, there isn't a reliable method of figuring out which mods have been enabled, or if any of the enabled mods have been disabled. Maybe a simple spreadsheet would be beneficial in this case?


    Thank you very much for reading, (Continue being the best small-server server hosts I have seen)

    Green


    (I do know that the modpacks use the default mods, but it would still be nice.)

    Alright, so I've noticed that besides me quite a few people are asking for Agrarian Skies to be an added modpack, and so far, the closest to a download I have seen, an official one, is to actually download the modpack by using the ftb launcher. http://feed-the-beast.com/modpacks/AgrarianSkiesHQ That page is the closest to a download I have found, but it's just a launcher for ftb.


    The section question is... what happened to the tekkit voltz modpack y'all used to have?


    Thank you for reading, I will try and find a better official download if I can,


    Green

    Thank you very much. I wasn't certain if you had the specific Voltz due to compatibility issues or something like that, which is why I asked. I started playing it, and voltz is super cool, but I miss the drag placing blocks on crafting table and etc.


    Thank you very much and have a great day,


    Green

    Hey, I've seen voltz on a few minecraft videos, and decided to try it on aternos, problem is that I can't really get it to work. The minecraft build and the build that the tekkit launcher sets me to are different. 1.4.7 for the voltz server, but the launcher activates 1.5.2. Is there any way to get this to work right? Or how do you start a voltz server???


    Thank you,


    Green



    EDIT: I fixed it, you can close the thread now.

    The bukkit I am asking if it can be implemented into the fileserver is called Redstone Walls. (http://dev.bukkit.org/bukkit-plugins/redstone-walls/)


    It's purpose is that you can use it to make unbreakable walls of iron when you place two blocks of gold vertically and add a redstone source to one. I know the plugin is old (1.6.4 if I am not mistaken) but I have verification that it also works on 1.7.2 and possible 1.7.5. (I haven't testing this, but a person on the page has stated that it does.)


    Thank you very much for reading, and I do hope that it is add, (And sorry, if this is not the correct section, I am unable to read german, even though I am technically german, and placed it into the category I believe it belongs in.)


    Greenking13


    (P.S. Have a nice day!)



    EDIT: I forgot to add it, but it would also be nice to see RetractableBridge be added as well. It works on 1.7.9 as far as I know.
    http://dev.bukkit.org/bukkit-plugins/retractablebridge/