Thank you so much
Posts by Magatsu
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Hi, I wanted to make a mohist server in order to combine mods and plugins but Epic Fight is making my server crash and is a really important mod to me. Can anyone help me with this crash? is there any way to make epic fight work in mohist?
Crash log:
Code[11Jun2022 01:33:56.036] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 40.1.51, --fml.mcVersion, 1.18.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220404.173914, nogui] [11Jun2022 01:33:56.044] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 9.1.3+9.1.3+main.9b69c82a starting: java version 17.0.2 by Oracle Corporation [11Jun2022 01:33:56.355] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/server/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2315!/ Service=ModLauncher Env=SERVER [11Jun2022 01:34:02.344] [main/INFO] [mixin/]: Compatibility level set to JAVA_17 [11Jun2022 01:34:02.451] [main/INFO] [cpw.mods.modlauncher.LaunchServiceHandler/MODLAUNCHER]: Launching target 'forgeserver' with arguments [nogui] [11Jun2022 01:34:10.447] [main/WARN] [mixin/]: @Final field f_31427_:[I in epicfight.mixins.json:MixinWitherBoss should be final [11Jun2022 01:34:10.448] [main/WARN] [mixin/]: @Final field f_31428_:[I in epicfight.mixins.json:MixinWitherBoss should be final
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ok, that response makes 0 sense. I already tried to suggest it but it's stupid that it says that the mod is not popular enough, why support easy hammers in its latest version if you are not going to support the lib that is required for it to work? You basically support something that does not work. I don't understand
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Hi, why VR Library mod is NOTsupported but Easy Hammers for MC 1.18.2 is ? VR Library is a required lib for Easy Hammers 1.18.2.
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The only thing thing I could think of is contacting Mojang (https://help.minecraft.net/hc/en-us/requests/new) or Windows support (https://www.microsoft.com/en-a…osoft-how-can-we-help-you).
thanks for the help
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Sorry, I wrote the first link wrong , but here it is:
https://support.microsoft.com/…36-964c-4d2e-8c93980d8a98
If it doesn’t work, try googling some more articles about it.
but the process taking all of the ram is Java process, not runtime borker =/ We've been googling for the past 3 days and couldn't find anything to fix that. Usually I don't post on forums because I find the solution somewhere but this time it seems imposible to fix T__T
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the first link is broken (404), the second one we already tried those things. It's so weird I don't understand why this happens only in his PC : (
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Try creating a backup and then generating a new world.
It happens in single player as well, is not related to the server or the world, we tried in single player and the rams usage goes to the roof =/
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we reinstalled Windows and it didn't work ;____;
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Hi, I have a server (1.16.5 ForeOptiFine) here where I play with like 7 friends, we all have no issues running minecraft with seus shaders and 1024x textures pack, except my brother. The game runs at 12 to 20 fps and when I see in task manager what's going on the Java process is using all the available ram (11 to 13gb). As soon as he hits "Enter Game" in tlauncher the ram goes to the roof and the process takes like all the ram it can get. My brother's specs are
- Motherboard: MSI mag z390 tomahawk
- CPU: Intel core i5 9400f
- GPU: Gigabyte AMD radeon rx 5600 xt rev. 2.0
- 2x8gb ddr4 ram
What I don't undestand is that my specs are worst than that and I have no problems. We already tried assinging more ram to java, assigning less, remove resource pack and shaders (this kinda solves the problem of FPS but the process still takes like 4gb to 7gb of ram), reinstalling windows, reinstalling JAVA ( we tried like 4 differente versions including JDK instead of just JRE). Even when we assigned just 4gb of ram to minecraft (through tlauncher settings) the process still takes 12gb of ram. We tried differente drivers for the gpu (older ones), we updated to the latests ones. I tried reducing chunks render distance to 2 chunks and that seemed to work a little bit (but is hard to play. like that) cause what is happening, I guess, is that the system starts swapping memory since all the ram is gone and new chunks are loaded into disk memory not ram. We don't understand why this is happening to him and no one else, spend 2 to 3 days searching the web to find a solution and couldn't find one. Please help us (sorry for my english, I'm from Argentina)