Posts by Ekhro97

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    Hi, so I allways had some problems with my modded server aboout this, after waiting a long queue, 30min or more, the server just loads for about 2-3min and then it just stops by his own and the console or the log files just look pretty fine, they just show a random mod loading as usual, and every time it happens is not laoding the same mod,, that tells me that there is not a mod conflict, at first I thougth I was only my issue so i just don't gave it any importance but now I'm trying to play in my friends server and it happened the same twice in a row with long queue when before with low queue we had 0 issues with it, so I don't know how you guys manage the loading time you lend to the server to load but maybe it has something to do with that, maybe you cut the conection if it taks to long to load when there are long queues, just let me know what do you guys think about it, and if there is something I can do.


    PD: My friends server is like 2-3 days new and the world is 20mb so I don't thinck that's the issue, tell me if u need his server to check something.

    First of all, yes you answered all my questions :D


    I', sorry, I did not know that you guys got your own servers, I just assumed you gous were using a cloud hosting platform, in that case, yeah it's a hard work if you wana migrate the whole platform to the cloud in a hosting platform, and maybe is more expensive? But about you told me of sending the mc-server to the hosting, I was thinking more about a direct user to platform system, and that's only a one time operation, then the server is going to deploy in 1 second, platforms like azure or Amazon web services gives you the option to do that, just admin your machines from there.


    Benefits

    • Much master service.
    • More servers.
    • Automatic escalating system.
    • Cheaper (If there are 0 servers on it costs 0 for you)

    Cons

    • Hard to migrate.
    • Initial inversion.


    Once told that, I don't want to make you guys change the whole platform for me :D, I get your points why this is not possible now, just consider it an option for a future, if it's possible, Phisical servers can't not be expanded a lot :D, and with time it just gets a pain in the ass.


    Thanks for your reply, have a good day

    Well, according to me i think they will not add the premium service because everyone knows Aternos is the world largest free hosting in the world...Yes, you cam get a keys in event in aternos and in twitter give aways..And queue is always in their According on my research here on aternos the Aternos team decided to keep the queue and The Queue is too long because many peoples is trying to start their server too... Long Queue = More peoples simple as that... Aternos cant start a thousands server at once so they need the queue.

    Yeah, that's totaly true, that's why I said the second suggestion is the one I liked the most, the first one breaks* aternos completly, that's true, but the second I thi k It has only benefits for the both parts, aternos team and the final users, making more profit for the team and a better service for the users.

    Well, hi everyone , Im a new user of Aternos minecraft servers and as I have seen there is a lot of people complaining about the waiting queues, and because I don't want to complain, I just want to give a couple to the devs of Aternos, As every other minecraft hosting page you guys need to make money to self sustain and win something to (obiously).


    So my suggestions are:


    1.-Why you don't make, maybe, monthly premium service so people can pay to skip the queues, It's a win in both sides, one, you guys make more money, that means more servers, better service and can win some more money, and another win is for the users, The ones who want to skip queues they just pay the service, and the ones who doesn't want to pay have lower queues thanks to the guys who pay premium and so extra servers.


    2.-Another suggestion and I think this is the best one to keep the businessplan as it is right now is as simple as making an escalating server deploy, It's the easiest way in my opinion, but you guys maybe are thinking in what this method consists? It's really simple, if there is a lot of people trying to deploy a server the system automaticaly detects that and rise up some more servers so the waiting queues are shorter (depending on how you guys want to do that escalating system, the queues can be as twice as fast, or just rise up a server in 1min), and it benefits to when there are a low number of users trying to deploy servers, in that case the system just low the server quantity. Basicaly it's just a system that summons or turns down the number of servers depending on the quantity of users trying to deploy a server, as simple as that, with this method you guys have to pay less servers when there are less users and when there are a lot of users you guys just make more money because lower queues means more people using your services, don't think this is a crazy idea, this days most services use this method, an example you all surely know is amazon itself.



    There you go guys, I'll wait for your feedback guys, from the devs and the comunity, so we all together can improve the ideas or explain me why this are not an option. If you've made it that far, I just want to wish you a nice day :D and any suggestion, or improvement is welcome.


    PS: The ideas can be together aswell it is not one or the other idea.