Posts by Black_Darte

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    the aw core vertion neede have been delted so we can't conect to the serveur (mod rejection code chiken lib 3.9.342) please change code chiken lib vertion to the last

    Hi the patch aven't work steel 2 mod version (2.6.0.239 end 2.5.221)

    i thinck you havent hunderstand the problem yesturday it's a mod end not a map problem

    hope you fix it soon

    Black_Darte

    Hello i the can't resolve the crash my selfe can you delte the old aw vertion to corect the crash . The rapport if needed :

    Duplicate Mods:

    ancientwarfare : /aternos/server/./mods/ancientwarfare-1.12.2-2.6.0.239.jar

    ancientwarfare : /aternos/server/./mods/ancientwarfare-1.12.2-2.5.221.jar

    ancientwarfareautomation : /aternos/server/./mods/ancientwarfare-1.12.2-2.6.0.239.jar

    ancientwarfareautomation : /aternos/server/./mods/ancientwarfare-1.12.2-2.5.221.jar

    ancientwarfarenpc : /aternos/server/./mods/ancientwarfare-1.12.2-2.6.0.239.jar

    ancientwarfarenpc : /aternos/server/./mods/ancientwarfare-1.12.2-2.5.221.jar

    ancientwarfarestructure : /aternos/server/./mods/ancientwarfare-1.12.2-2.6.0.239.jar

    ancientwarfarestructure : /aternos/server/./mods/ancientwarfare-1.12.2-2.5.221.jar

    ancientwarfarevehicle : /aternos/server/./mods/ancientwarfare-1.12.2-2.6.0.239.jar

    ancientwarfarevehicle : /aternos/server/./mods/ancientwarfare-1.12.2-2.5.221.jar

    codechickenlib : /aternos/server/./mods/CodeChicken Lib 1.12.2-3.1.9.342-universal.jar

    codechickenlib : /aternos/server/./mods/CodeChicken Lib 1.12.2-3.1.8.341-universal.jar





    at net.minecraftforge.fml.common.Loader.identifyDuplicates(Loader.java:464) ~[Loader.class:?]

    at net.minecraftforge.fml.common.Loader.identifyMods(Loader.java:426) ~[Loader.class:?]

    at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:566) ~[Loader.class:?]

    at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:97) ~[FMLServerHandler.class:?]

    at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:332) ~[FMLCommonHandler.class:?]

    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:125) ~[nz.class:?]

    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [MinecraftServer.class:?]

    at java.lang.Thread.run(Thread.java:748) [?:1.8.0_144]

    [17:54:26] [Server thread/ERROR] [net.minecraft.server.MinecraftServer]: This crash report has been saved to: /aternos/server/./crash-reports/crash-2018-06-09_17.54.26-server.txt

    [17:54:26] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Stopping server

    [17:54:26] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving worlds

    [17:54:26] [Server thread/INFO] [FML]: The state engine was in incorrect state CONSTRUCTING and forced into state SERVER_STOPPED. Errors may have been discarded.

    [17:54:26] [Server Shutdown Thread/INFO] [net.minecraft.server.MinecraftServer]: Stopping server

    [17:54:26] [Server Shutdown Thread/INFO] [net.minecraft.server.MinecraftServer]: Saving worlds

    Hello team coud you add adw 2 end is core (CodeChikenLib)

    the mod link:https://minecraft.curseforge.c…t-warfare-2/files/2556689                       General Information

    Ancient Warfare is a modification for Minecraft that adds a variety of game enhancements; new blocks, new entities, and a template based world-generation structure generator.

    • Beginning with the 2.x releases Ancient Warfare has been split into a multi-module release. There is a single Core module that all other modules rely on for shared functionality. Each other module may be installed individually, or in any other combination desired. The non-core modules are – Automation, NPCs, Structure Generation, and Vehicles. Each of these modules focuses on a single aspect of the mod. Individual modules are not yet offered for download; this option will be available in the near future (likely after completion of the vehicle module).

      Core Module

      Adds core functionality and shared code needed by all other modules.

      Structure Module

      Adds template based structure generation during World Gen. Includes in-game tools for creation of new templates, as well as a few tools to aid in map creation in general.

      Automation Module

      Includes machines to automate crop farming, tree farming, misc resource farming (mushroom, reed, cactus), animal farming, mining, and resource processing (ores). Also includes a full featured MJ and RF compatible energy transport network.

      NPC Module

      Adds Player recruitable NPC for combat and utility purposes. Multiple varieties of combat NPC are available (melee, ranged, medic, others), as well as several varieties of non-combat/utility NPCs (worker, item courier, barterer/trader).

      Vehicle Module

      Adds differant vehicle keep in mind the vechile is steel in alpha no sound for the moment


    • avatar-default.svg Black_Darte