We only have 40 mods, that’s a small modpack, trust me 2GB RAM is enough, a few of our players run with only 2GB allocated. Plus even if it weren’t enough, it wouldn’t make sense for it to just stop on the exact same point on the loading screen...it has to be something else...
Hey guys, so one of my friends is having a problem where he cannot load Modded Minecraft at all, by that I mean he can’t get to the main menu without having Minecraft crash on him. He is using cracked Minecraft by the way (TLauncher).
His specs should be able to run Modded Minecraft just fine (even though they are pretty bad) as our Modpack currently only has 40 mods. He has allocated 2GB to Minecraft. His Java is also up-to-date too. However, one thing he has noticed is that is that he gets a “Not Responding...” on Phase 3 of the Forge loading process before inevitably crashing...
It looks like the mod depends on Just Enough items
It works! Thanks, you're amazing! Can I suggest adding JEI to the list of dependencies required on this page so as to prevent the same issue from happening to other people? Thanks again!
Hey Aternos, recently installed a new mod (Parachronology) to the server, but the server won’t start! Perhaps it’s because it was a newly added mod to Aternos (I requested it to be added just yesterday)? Can an Admin/Moderator look into this?
My server is running on version 1.12.2. Yes, I am using the latest version of this mod for 1.12.2, I have double checked. And yes, I have tried using other versions of the mod to no avail. My Forge version is 14.23.5.2838 for 1.12.2.
This mod allows the player to obtain either unobtainable or difficult to obtain items through new universal mob drops called "Moments", Moments can be used to create said items, higher tier Moments yield rarer items.
A relatively new mod, it introduces a new dimension to your world where you can travel to the strange frozen alien planet of Glacidus, once part of its own star system, it unfortunately fell out of orbit and is now drifting through space as a rogue planet. The planet has three layers to explore, The Surface, The Underground and The Core, each having its own unique environment, all of them dangerous in its own way. With a new dimension, there will definitely be variety of new mobs, blocks and items, but I’ll leave it for the player to explore for themselves.
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A bite-sized mod that adds a new kind of Illager to your world, The Summoner. Unlike the other Illagers, these guys spawn anywhere in the Overworld albeit a little more uncommon than your typical zombie. These guys summon groups of mobs to fight for them and they will target players, villagers and iron golems on sight. They may also be fought as a mini-boss for those who desire a challenge...and better loot of course...
The mod also includes two new items, The Summoner Orb and the Enhanced Summoner Orb, both items allow you to capture and summon your very own minion! ANY mob (even those from other mods!) that you kill has chance to be absorbed into your Orb (as long as the Orb is in your inventory), this is proportionate to the mob’s health (Example: A zombie has a 1/20 chance to be captured because a zombie has 20 hit points), and can be summoned to fight for you!
The mod adds a mythical creature based on Scottish lore. Kelpies look no different from your regular Horse and spawn in nearby water-based biomes such as beaches and rivers, when attempted to be ridden on, the Player will not be able to dismount the Kelpie and both will be dragged underwater to die. The only way to escape a Kelpie is to kill it before it kills you.
A simple mod that adds a new aquatic mob to the game, Merpigs! Merpigs added what Mojang couldn't, mountable aquatic creatures, Merpigs spawn naturally in all oceans and can be ridden like Horses underwater. A new item, the "Seagrass On A Stick", is needed to steer them.
A really cool mod that adds three new cyborg mobs that really add a sense of awesomeness into the game, not only that, but the mod also adds jetpacks, laser blasters and even a rideable pet robot dinosaur.