Posts by xkilla911

The Aternos forums are now deprecated

Learn more about this change here.

For help regarding Aternos, we recommend you to visit our support center.

    Every commands in the Pixelmon commands list works in ForgeEssentials EXCEPT for /checkspawns. By default it says "You do not have permission to use this command" but after allowing the /checkspawns node, it changes to "You must be an OP or have permission to perform this action." for the members of the group I created.


    Using ForgeEssentials

    1) "/p group gName create" <---------------------------------- made a group, let's call it gName

    2) added members in the group

    3) "/p group gName allow command.givemoney" <------ works

    4) "/p group gName allow command.checkspawns" <-- doesn't work


    The message "You must be an OP or have permission to perform this action." persists even after I allowed the following nodes.


    1) pixelmon.command.checkspawns

    2) pixelmon.command.checkspawns.normal

    3) command.checkspawns.normal

    4) pixelmon.checkspawns.normal


    It seems like there's an extra layer of security, probably made by the Pixelmon mod, because even after putting someone other than myself into the _OPS_ group (already-created group of ForgeEssentials), they can do every command like /gamemode 1 and commands in Pixelmon EXCEPT /checkspawns because oddly enough, it still says "You must be an OP or have permission to perform this action."

    I see. If all users can use it, there'd be more forum help posts than can't. Can the alternative be to include it as "advance options" and with a warning that says something like "BACK UP YOUR SERVER BEFORE USING THESE OPTIONS"?

    ...or another reason the link got left out is because these options significantly slow down all the other servers if used more frequently?


    I think understand now, I will not be posting this on Feedback/Suggestions. How do I close this post?

    fixed it for you.

    We recommend in general to always keep the world name default

    In an alternate universe, I would have appreciated you taking a step ahead and switching the worlds for me. Unfortunately in this universe, I ended up downloading one world file and uploading it onto the other, which took about 30 minutes because the file is huge, and then played on it and made further progress. (my friend was like, "WHERE'S MY ARCEUS?")


    So now... I have to download and upload the worlds again (switching) XD! I just want to know how I can pick which world should be the active world and not have to download and upload, which is very inefficient.

    I run a modded server based on Pixelmon, and one of the mod's command is /checkspawns which is to display to the player the Pokemon spawn rate at the location they typed it.


    Unfortunately, this command is only available to OPs, or admins, but I want every player to access this command. My question is this:


    How do I allow a command exception to non-admins?

    1) without giving them access to other commands

    2) that works even for mod commands and not just those from vanilla

    Running a Pixelmon mod on Aternos server, apparently regular players aren't allowed to use /checkspawns without having full admin control.

    How do I allow a command exception for non-admin players, one that works even for commands that came from a mod?


    I've read up that there are plugins like "PermissionsEX" that may allow editing of certain commands allowed, but I don't know where to get them and apply it to my Aternos server.

    You should be able to access the Pixelmon folder now

    therefore i can change pixelmon settings? in that case do you know which file to access to change pixelmon options (in a manner that doesn't corrupt the mod) or is that something i can search on my own.


    edit: i figured it out. for those wondering, the pixelmon setting can be changed by opening "pixelmon.hocon" found in the configs file.

    This is not possible on Aternos.

    reeeeeee DDD: if gamemodes, gamerules, and some pixelmon settings can be live changed, why can't spawn rate? if not live change then at least changed upon restart.

    I just caught a Sawk, who can use Rock Smash. and according to the wiki, Rock Smash can spawn a pokemon like Durant, which is my favorite pokemon.

    Unfortunately, it was identified that the server automatically shuts itself down whenever I use rock smash on a stone block/coal/any rock. How do I prevent another server crash when using Rock Smash? Please fix.


    behavior:

    1. rock smash rarely does not crash the server, when it doesn't, the block turns into an item and no pokemon spawns. my guess is the server closes down whenever a pokemon WAS supposed to spawn, which is mighty unfortunate. perhaps attempting to spawn a pokemon takes up too many resources to reference? this is not the case for fishing, as spawning a pokemon directly from the player using Good Rod never crashes the server. perhaps this has to do with indirect spawning from a player through a pokemon's moveset?