Posts by Stowaway

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    Remove the mods one by one from your server.

    Every time you remove a mod from your server, you need to restart it, then check if the problem still occurs.



    If the problem doesn't occur anymore, know that it was probably due to the modification you last removed.

    Does the server need all the same mods as the client for the client to join? After removing mods from the server and not touching the client it says mismatched mods, however for as long as I can remember, the client has always been able to have extra mods installed, as long as it has the mods the server has as well

    Edit: I feel like that sounds very confusing, essentially I removed all the mods from the server and tried joining to make sure it was working at all. The client is still modded, however. When I tried joining it couldn't because of the mismatched modlist. When working with mods in the past, the client has always been allowed to join - no matter what additional mods they had installed - as long as the mods the client had installed included all of the mods installed on the server. Is this different now, or is there a different reason I'm getting this error?

    You're bombing everyone with a ton of information no one wants to know and no one needs to know. And no one wants to read through your book of historic problems.


    Just explain what your CURRENT problem is and share the latest log. Please be as short and precise as possible and that all-important information is included.

    The current problems are the TPS getting stuck on "loading ..." for a while after the server loads up, the "Failed to synchronize registry data from server" error when joining the server (again), and finding out what's causing the server taking too long to load despite no obvious resource-hogging mods.

    This is the latest server (from when it last managed to load): https://mclo.gs/m9v3Fz6 and client log: https://mclo.gs/aCB5v0R

    I'm not including these problems as past problems I've had with the server, but current on-going/reoccurring issues. I'm asking for help in finding out why this server in particular has had these sudden problems, when other - seemingly more overloaded - servers I've set up on Aternos run without these issues, which is why I included as much context and information as possible. If you need any of that context you can read the original post.

    I've made several posts for each issue I've had with the server, the first one being the problem with the TPS getting stuck on "Loading ..." when he server gets up, and not being able to join it even though it's finished starting up.


    I've already sent this in a comment on my first post, but I don't think that's being checked by moderators anymore, so maybe it should be a new post. There are some different problems occurring anyway.



    After completely remaking the modlist, knocking it down to 20 (fairly light) mods, the TPS "loading" is still an issue. The server takes twice as much time to load than it did with twice as many mods, and when it does the TPS will get stuck on "Loading ..." for a long while. I genuinely think there might be a bit more to this issue than the server being overloaded.


    I understand that Aternos is constantly being updated behind the scenes so it's entirely possible this is a new issue, but in years of using Aternos I've never seen this specific problem, no matter how many mods there have been. I've tried changing forge versions around, and going back to a previous version of the world before adding mods but for some reason this server is really struggling. I don't understand which mods could possibly be causing so many issues. We currently play on two different aternos servers together, and the other one is heavily modded, and trust me that one has had it's issues, but the non-stop struggles with this particular server is insane. I'm starting to think that there is just something inherently wrong deep within this server, like it's cursed not to work. Or like at some point somewhere one of the mods or something has leaked deep into odd folders, making the server unthinkably unstable.


    Obviously this time it closed itself before it managed to get up but here's one of the latest logs: https://mclo.gs/h4CyIqy


    The last time I managed to get the server up, the TPS was stuck loading and I couldn't join as it was still loading according to the client. It eventually said the server was online and the TPS was 20, but then it "Failed to synchronize registry data from server" so I couldn't join. (This is unrelated to the last time I had this same problem with the old modlist, which I fixed by enabling the macaw's fences mod on the client)

    The time before that the server restarted itself - not closed itself, restarted. Then it closed itself because it took too long to load.


    This is the most recent server log, when the server managed to actually get up: https://mclo.gs/m9v3Fz6

    I don't know if it's useful at all to send logs from moments the server did and didn't manage to get up, but either way here they are.


    Here's also the latest client log: https://mclo.gs/aCB5v0R from trying to join the server.

    All the mods are the same and I've deleted the config folders from both the server and client, but maybe I missed something, or maybe something was sneakily removed by curseforge like last time.


    I really need help with discovering what's causing the weird infinite TPS loading issue, and why it's struggling so much with these mods. I've been working on trying to get mods working on this server for so so many days. ;(

    After completely remaking the modlist, knocking it down to 20 (fairly light) mods, this is still an issue. The server takes twice as much time to load than it did with twice as many mods, and when it does the TPS will get stuck on "Loading ..." for a long while. I genuinely think there might be a bit more to this issue than the server being overloaded.


    I understand that Aternos is constantly being updated behind the scenes so it's entirely possible this is a new issue, but in years of using Aternos I've never seen this specific problem, no matter how many mods there have been. I've tried changing forge versions around, and going back to a previous version of the world before adding mods but for some reason this server is really struggling. I don't understand which mods could possibly be causing so many issues. We currently play on two different aternos servers together, and the other one is heavily modded, and trust me that one has had it's issues, but the non-stop struggles with this particular server is insane. I'm starting to think that there is just something inherently wrong deep within this server, like it's cursed to not work. Or like at some point somewhere one of the mods or something has leaked deep into odd folders, making the server unthinkably unstable.

    Obviously this time it closed itself before it managed to get up but here's one of the latest logs: https://mclo.gs/h4CyIqy


    The last time I managed to get the server up, the TPS was stuck loading and I couldn't join as it was still loading according to the client. It eventually said the server was online and the TPS was 20, but then it "Failed to synchronize registry data from server" so I couldn't join. (This is unrelated to the last time I had this same problem with the old modlist, which I fixed by enabling the macaw's fences mod on the client)

    The time before that the server restarted itself - not closed itself, restarted. Then it closed itself because it took too long to load.


    This is the most recent server log, when the server managed to actually get up: https://mclo.gs/m9v3Fz6

    I don't know if it's useful at all to send logs from moments the server did and didn't manage to get up, but either way here they are.

    Here's also the latest client log: https://mclo.gs/aCB5v0R from trying to join the server.

    All the mods are the same and I've deleted the config folders from both the server and client, but maybe I missed something, or maybe it was sneakily removed by curseforge like last time.


    I really need help with discovering what's causing the weird infinite TPS loading issue, and why it's struggling so much with these mods. I've been working on trying to get mods working on this server for days.

    I'm getting the error "Failed to synchronize registry data from server." when I try to join the server. I've tried deleting both the client and server config folders, I've checked and double checked and triple checked the versions of all the mods, infact if any of the mods were the wrong version I would've already known since minutes ago I joined the server and could get in. This issue is occurring after I removed mods from the server. It wouldn't let me join after removing mods from the server - giving me the "Mismatched modlist" error, so I removed the same mods from my client. Now it's giving me this issue.


    This like the 5th issue in a row trying to add these goddamn building mods to a server.


    Client Log: https://mclo.gs/yD7nghx
    Server Log: https://mclo.gs/SKnDWfz

    After many, many issues with adding really simple building mods to my boyfriend's server, I've had to cut down on the 40~ mods that we added. However, after removing mods from the server it's now saying the modlist is unmatched. I'm fairly certain that the client should still be able to join with additional mods installed, as long as the mods the client has includes all the ones on the server, unless something has changed in most recent update. But even if something has changed I could join with additional mods before I removed any from the server.


    I am so confused about what to even try now. I guess I'll have to remove the mods from the client as well, but this doesn't make sense to me. What's the actual issue here? Why would I be able to join with additional mods on the client only for it to give this issue after removing mods from the server?

    Your server is just overloaded. Try removing mods

    I managed to get it up once, although the more mods I remove the longer it seems to take to load. However, the TPS is still getting stuck on "Loading ..." and I can't join it


    Edit: of course the very second I hit send on this reply it lets me into the game. This is still an odd issue though, as the TPS will be loading for a good few minutes before I can join

    After adding mods to my boyfriend and I's server it's refusing to load properly. It doesn't crash or give any indication of what's causing this issue, instead it acts almost like it's working perfectly normally. Essentially, the server starts as normal, and after loading up says that it's online, however when you try to connect to it on the actual game it says the server is still starting up. After a while the server crashes, a minute or so before it closes itself because no one is on it. The crash doesn't create a crash report.


    The only acknowledgement that something is wrong is the infinitely loading "TPS" box below the server online status. Even though it says the server is online the "TPS" is just "Loading ..." with a buffering circle.


    Connecting to the Dynamic IP doesn't work. I don't know anything about logs, but I think this is a link to the server log: https://mclo.gs/O5yjB9M