Rank WARRIOR SKILLED AND PRO!![]()
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PLUGIN:
on first join:
set {rank} to "none"
command /rank [<text>] [<offline player>] [<text>]:
permission: rank.use
permission message: &cNo permission!
trigger:
if arg 1 is not set:
send "&e/rank &7set &b(player) &3(rank)"
send "&e/rank &7reset"
send "&e/rank &7list"
send "&e&m---&7&m---&b&m---&7&m---&e&m---"
if arg 1 is "list":
send "&eRank &7>> &a&lPRO"
send "&eRank &7>> &c&lWARRIER"
send "&eRank &7>> &6&lSKILLED"
if arg 1 is "set":
if arg 2 is not set:
send "&7/rank &eset &b(player) &3(rank)"
if arg 2 is set:
if arg 3 is "pro":
set {rank} to "pro"
broadcast "&eRank &7>> &b%player% has just purchased &a&lPRO &bfor &a&l$3&b!"
if arg 3 is "warrier":
set {rank} to "warrier"
broadcast "&eRank &7>> &b%player% has just purchased &c&lWARRIER &bfor &c&l$5&b!"
if arg 3 is "skilled":
set {rank} to "skilled"
broadcast "&eRank &7>> &b%player% has just purchased &6&lSKILLED &bfor &6&l$10&b!"
if arg 1 is "reset":
set {rank} to "none"
broadcast "&eRank &7>> &b%player% has just reseted! &b(Rank: %{rank}%&b)"
on chat:
if {rank} is "none":
cancel event
broadcast "&e%player% &7>> &b%message%"
if {rank} is "pro":
cancel event
broadcast "&a&lPRO &e%player% &7>> &b%message%"
if {rank} is "warrier":
cancel event
broadcast "&c&lWARRIER &e%player% &7>> &b%message%"
if {rank} is "skilled":
cancel event
broadcast "&6&lSKILLED &e%player% &7>> &b%message%"