Posts by Roman
Learn more about this change here.
For help regarding Aternos, we recommend you to visit our support center.
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We can only add mods from curseforge
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We can only add mods from curseforge
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If someone wants to make a bigger server on our platform, he can of course. We're not gonna stop him.
But as I said, it is not on our focus. Maybe we'll add it in future, but right now we have so much things on our list which we want to do.
I wouldn't expect such a feature in the next years.
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Huh, I'm guessing you only update from spigot and bukkit.
I case of java edition plugins, yes.
We can not write special updaters, wrappers, api for every single mod or plugin. Then we wouldn't have time for anything else.
I also think that if we do this, it wouldn't be in the developer's best interests. He wants do earn money and it would be unfair if we would bypass this.
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I don't really see a reason to add this.
The main focus of Aternos are private servers for friends, not public ones.
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Is it not possible to use Jenkins?
no
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So basically Aternos cant handle the C9 mudpack okay
I didn't say that.
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Hi. I've posted on he support ticket system twice with no response, so I'll give it a try here.
It may take a bit of time until someone responds, just be patient.
You could download your world delete unnessecary chunks with mcedit then upload world
Or wait Roman to get here
It is very rare that a world has a size of several GigaByte.
In addition, he wrote that his server was much smaller shortly before. It is almost impossible to generate world data in a few hours if you just play normally.
In most cases you reach the general memory limit of 4GB (which does not refer to the world but to the whole server) when plugins/mods create unnecessary data or you simply exaggerate it.
Frequent culprits are e.g. plugins which create backups. They create backups of the server at places where they can neither be seen nor played back by our users.
For backups in general we recommend the use of our backup system.
In this specific case, mass backups were also created by the mod "ForgeEssentials" which pushes the amount of data up to the limit. I have deleted them now. So that the same doesn't happen again tomorrow you should deactivate the backup function of this mod in its config file.
Your server should start again now. (I also closed your tickets on our support center)
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I've already read that, but that doesn't change the fact that we can't add it.
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What does overloaded mean exactly
too many mods, additions, customizations for too less resources
way to un-overload it?
Remove mods, enhance configuration, etc.
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Either you install the modpack using our modpack section ( https://aternos.org/software/modpacks/ ) which installs all required mods automatically, you can not add / remove single mods, or you do it all manually by installing forge and all mods one by one.
We recommend the first option.
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The mod is a compiled minecraft mod.
I don't know why the mod has the .zip ending then, normally it should be .jar
Anyway, many mod authors provide multiple files for their mods in a .zip folder which gets unzipped by our system.
If we add mcheli our system would also unzip that mod (because it's ending with .zip) and would break it.
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Your server is overloaded.
That's a common problem with modpacks which can not really get fixed
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No server pack available
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Not compatible with Aternos
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No server pack available
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Already available