We can only add mods from curseforge.com
Posts by Roman
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I think this was related due to problem in our system over the weekend, which caused this. However I can not guarantee that.
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Did you install the correct version of it?
Please share your log using the share button on the log page.
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The log looks fine so far.
Did you share it after the problem happened again?
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Sorry, I don't understand what you mean.
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Please tell us more about your server.
Do you have a modpack installed?
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I just started your server without any problems.
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Your server is crashing while starting, however I can't really find the reason for it.
I would recommend you to contact the modpack creator.
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When the queue is short our system is not under 100 percent load. Free resources can then be used by the other servers.
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the usual ping is 800
This is very very high. I assume the problem is related to your internet connection or computer.
There is nothing we can do to fix this
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Go to the files page, navigate into the mods folder and remove the fastcraft mod file. The file ends with .jar.
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Sorry, we don't know that anymore.
You can find maps and other resources for minecraft of sites like planetminecraft or the minecraft forums
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Please tell us more about your server.
Is it a modpack? If yes, which one?
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You can download the world on the worlds page.
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Either your end world was already started with 1.13 in the past or it is just corrupted.
You need to delete your end world
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This is a general problem with 1.13, switch to spigot and see if it gets better.
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File structure:
Vanilla:
Main world: /world/
Nether: /world/DIM-1/
The End: /world/DIM1/
Bukkit/Spigot:
Main world: /world/
Nether: /world_nether/
The End: /world_the_end/When you switch from Vanilla to Bukkit/Spigot the nether and the end are automatically moved to it's new locations.
When you switch back from Bukkit/Spigot to Vanilla you have to manually move /world_nether/ to /world/DIM-1/ and /world_the_end/ to /world/DIM1/ -
We always try to get the best possible balance between our limited resources (since we are free and we don't want to change that) and the best performance. Especially for modpacks, this is really hard to achieve. We test the modpacks in our system to ensure that they are at least starting and that basic playing is possible. Because modpacks are always a bit different and the load on our host systems is also always different we cannot guarantee anything here. But we decided to still offer modpacks on our platform because we want to offer as many options to customise your server as possible and most of the modpacks are pretty playable most of the time.