Any evidence?
Posts by Roman
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Check the "Change your DNS" part
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Did you restart Minecraft afterwards?
If yes, share the client log. You can find that in .minecraft/logs
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The config folder on your computer
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In that log the server started without any issue, but the client who tried to connect did not have the same mods installed on his computer: https://mclo.gs/Dj6ybQi#L209
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Because "this stuff" is only included in newer versions.
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an exception like you did for GeyserMC.
We can't do it like for GeyserMC as the way how Skript is distributed is different from how Geyser is distributed.
Due to the lack of being able to upload plugins of our own development, it will at least allow us to do something of our own customisation on our servers,
It also allows people to do stuff that we don't want.
You do already offer the plugin, but a very outdated version from when they still hosted on dev.bukkit.org. This means that you don’t have to additionally verify the plugin.
That has nothing to do with it. We check many plugins every day.
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Check this article, it explains how you can suggest mods: Suggesting new mods and plugins
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The log does not really provide information on why the crash occurs.
I'd recommend you to remove plugin by plugin and test each time if the problem is gone.
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Make sure that your client is also running on MC 1.8.8
In addition your chosen Minecraft nickname must not be longer than 16 characters.
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Hier ist erklärt wie man neue Plugins vorschlagen kann: Suggesting new mods and plugins
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You should read the description of that configuration option. It contains some very important information:
"game rule"
Game rules are per-world settings that you can adjust using the /gamerule command
"default value"
That means that the setting the actually controls behavior is defined somewhere else, in this case, game rules. The configuration option here is just used if it's not defined yet. -> It only applies to new worlds.
So in order to change that gamerule:
- turn your server on
- When it's online type "/gamerule" into the console and find the correct gamerule. (A short google search told me that it might be called TFEnforcedProgression)
- Adjust the gamerule by executing "/gamerule <game rule name> < value (true/false)>" in the console
The reason why it worked in SP for you was probably because you changed the configuration file and then tested it in a new world, which causes the gamerule of the newly created world to be set to the default value specified in the configuration.
It's not a bug, it just works differently than you think.
I don't really know that mod and I did not test it on my own, but what I have just found when using Google let me suspect that it is as I describe it here.
Also, check this, it looks helpful: http://benimatic.com/tfwiki/index.php?title=Progression
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What is returned when you type /gamerule keepInventory ?
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Try deleting your local config folder
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What is that?
Do you have a link?
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I wouldn't trust the CF search here.
Checking that mod's CF page there is no indication that this mod is compatible with fabric.
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Just click on the server and you see the state?