Posts by GrungeGrumpy

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    You mean adding a feature that set a specific number of the render distances on every mod/modpack? Like example: A modpack will change the view distance to 6, using another modpack will change the view distance to 10?

    Eh, no.


    I think he wanted to suggest lowering render distances on modpacks in favor of performance wich they are already doing afaik

    Eh, no.


    Apply K.I.S.S. please.


    As stated in the thread title: this concerns a proposal to add view-distance as configurable option. Which part of that apparently so unclear that you guys assume differently?


    Just like all other options server owners can set, the view-distance is a setting in server.properties. This can be added in the already available menu using already available code. Only thing here is that you need to ensure the view-distance is capped to the maximum desired by Aternos. See the discussion in Discord I had withjoakimbr#0891 about this subject within an hour after I made my second post here. Search in: #support from: GrungeGrumpy#9407, yesterday. He got the point.

    Just an additional thought to keep in mind:
    Any mod that adds items and entities to the minecraft world basically increases cpu and memory load per chunk. So the need to reduce view-distance in order to maintain acceptable server performance is valid for many more mods and modpacks supported by Aternos, and not just the packs containing the LOTRmod.

    I'm honestly quite surprised view-distance adjustment hasn't been enabled yet as there are already many heavy duty modpacks in the Aternos library.

    Hello,


    For LOTR modded servers it is highly desirable to be able to adjust view-distance to lower values than the default (10). The entry could (and should) ofc be capped to 10 to avoid servers using unnecessary high view-distance settings.


    This setting is relevant because view-distance allows to reduce the view distance the server uses, effectively reducing performance load. For LOTRmodded servers, this is a very effective lever to pull in order to ensure server performance is acceptable without having to expand memory. The world of Middle-earth has much more items and entities per chunk than vanilla Minecraft, so chunk performance load is simply higher. Many LOTRmodded servers have the view distance set to 6 when they launch and even keep it below 10 when their server world has been running for longer periods of time and less server capacity is required for new chunk generation.

    Note that Aternos currently supports two Technic modpacks with the LOTRmod: LotRCircles and WOTRMC. Users of both modpacks will benefit a lot from being able to set the view-distance to lower values than 10, but this especially holds for LotRCircles as that modpack is much more demanding at both server and client due to the heavy duty additional mods in that pack.

    Hope this will be considered.

    Thanks and cheers,

    GrungeGrumpy

    Known issues


    Customising mod configuration files

    Aternos does not enable server owners to customise the config settings of any mods in a modpack other than through use of in-game or console commands. This implies the modpack must have config input fit for general purpose for every setting that server owners cannot adjust. We ensured the configs included in the server modpack have been adjusted accordingly.

    Here's a list of identified specific issues related to this:


    * A number of mods have settings related to the vanilla Overworld. We have decided to assume all Aternos servers using the modpack will focus to only have the Middle-earth and Utumno dimension for players to play in, because this is both in agreement with the focus of the modpack, and in line with the fact that Aternos servers are dramatically limited in size. So, in determining the default config settings we assume Aternos servers using this modpack will be generated using the world-type 'middleearth' and there will be no access to the Overworld, Nether and The End.


    * The LOTR mod config can only be partly adjusted using commandline entries. We chose a set of defaults for those entries that cannot be adjusted in that way, to ensure performance for Aternos servers is optimal and the game experience is closest to the one intended with the LOTR mod.

    • Notable tweaks are:The LOTRmod respawning mechanic is set to respawn
      players after a death event between only 8 and 16 chunks away from their latest death point.
    • NPC spawn attempts are carried out every 100 ticks instead of continuously.


    * The config of the mod ModControl can only be adjusted using file editing. And as it is practically unfeasible to define a default white- or blacklist for allowed clientside mods, we have to accept the fact that servers on Aternos can not effectively utilise this mod.


    * ForgeEssentials is fully configurable via commands. We minimised the enabled features so server owners can decide for themselves which they wish to deliberately activate. Permissions, including those for any other mods, have not been added to the ForgeEssentials configs.


    * The PvP Mode mod is a highly customisable mod. At the moment, the modpack includes the latest official prerelease version that supports commandline config adjustment. All config settings can be viewed and adjusted via operator command /pvpconfig display.

    We have set the config of the PvP Mode mod to represent the basic concepts behind the mod. This includes the following features:

    • The ability of players to toggle their 'PvP Mode' ON/OFF , i.e. to choose to not be available for PvP combat (by players and/or hired NPC units). This comes with appropriate cooldown and delays to surpress potential abuse.
    • Forced PvP Mode ON when entering enemy biomes.
    • Partial inventory drops dependent on PvP or PvE caused death events (only with gamnerule keepInventory true).
    • Blocking of teleportation when in PvP combat, blocking of PvP combat when in GM1 and registration of PvP events.

    For the PvP Mode mod to be functional for all players, server operators will have to add the following default permissions via commandline/console (reason: FE tags these as operator only commands):

    • /p global allow command.pvp
    • /p global allow command.pvphelp
    • /p global allow command.pvplist


    Modpack description and launch menu

    The main modpack description and the launch menu are created for users of the official WOTRMC server. Quite a few of the described features in the modpack are specific for that server. This must be adjusted to ensure potential server owners using the modpack are properly informed on what the server modpack entails

    Tips & recommendations


    World generation

    To optimally focus on the LOTRmod experience and reduce avoidable performance killers (see other sections below), it is highly recommended to generate the world with Worldtype = middleearth (level-type in server.properties). This ensures new players spawn in The Shire, at x0 z0, in the Middle-earth dimension. Also see this Wiki page: Middle-earth World Type.

    Note that creation of middle-earth portals is set to false in the lotr.cfg provided in the server pack, players will not be abel to get to the Overworld, not The Nether, nor The End. Those dimensions are just to be considered no part of the game.


    Server options
    The LOTRmod has more ores, flora and fauna, structures and NPCs than vanilla minecraft per generated/loaded chunk. Consequently, the burden per chunk on server performance is higher, allowing for less loaded chunks than for vanilla servers. This forces server owners to reduce heavily on number of player slots and/or view-distance (chunk loading depth) per player. For comparable normal performance, the number of slots should be reduced with a factor of 4 and view-distance should be reduced from 10 to 6. As long as Aternos does not support adjustment of view-distance, server owners can only adjust player access. At our request however, Aternos has adjusted the default view-distance for just the servers using the WOTRMC modpack to 6. Nonetheless, it is still recommendable to allow no more than 4 players on a server (set Slots to 4). If more slots are desirable, do encourage players to band together as much as possible in order to reduce the average number of loaded chunks per player.
    If you wish to encourage Aternos to support view-distance adjustment to the owners desire, please bump this request thread:
    add-view-distance-capped-to-configurable-options


    Server performance management

    In order to optimise server performance and player convenience, there are a number of aspects of this modpack to keep in mind:


    * The LOTRmod creates a vibrant and diverse game world, adding a lot of items and entities. This implies the server cpu and memory have a tougher time handling Middle-earth chunks than vanilla MC chunks. Therefore we recommend to reduce the view-distance. As Aternos doesn't support this (yet), we decided to use a few mod settings for this purpose, a.o. by reducing NPC spawn attempts, limiting the size and speed of ships and reducing the range where players respawn (Middle-earth respawning mechanics).


    * The LOTRmod includes a feature to reduce NPC spawns in dependency of the number of players that are in-game. This is called spawnDamping, and is briefly explained on the LOTRmod commands page. The parameter values for this mechanic can be set using in-game commands but they are stored in a dat file in the world under World/LOTR/spawndamping.dat, so you can also use an NBT data editor to adjust them. We recommend to set all of these values to at least 0.1, but 0.2 or even 0,3 may be commendable as well.


    * Access to Utumno is enabled, so anyone could go there at any time. The loading of the Utumno dimension and subsequent additional world generation imposes a heavy burden on any server. We therefore recommend to banner protect the entrance to Utumno and only open this in special server events.


    Server size management
    The maximum allowed server size of Aternos servers is limited to 4 GB. The world of Middle-earth created by the LOTRmod can easily and rapidly grow beyond that size as the Middle-earth map measures a stunning 350k x 450k blocks and fast travel and many accessible and fast mounts make it easy to explore and generate huge areas of world terrain. Most LOTRmodded servers have world files of 20-100 GB. For this reason it is important for server owners to either 'force' players to only use part of the Middle-earth map ... or to do regular checks and cleanups of the folder world/MiddleEarth/region. The latter is ofc more sympathetic towards players, but does require frequent checks and server owner discipline. A simple method to clean up superfluous region files is to just erase the oldest files. Most region files are created when players travel from one point to another to eventually be never visited again. In order to avoid players losing builds or other features important to them, it may be wise to keep some record of builds that need to be kept. The joetater mod that is included in the modpack can assist in performing regular resets, which would be a more rigorous method to keep the world size in check. A description of joetater is provided on this page.


    World generation restrictions

    Server owners can consider the following options to reduce the amount of generated region files:

    • Define a theme for your LOTRmodded server that restricts the use of the world to only a restricted area. Examples of inspiring lore for such themes are: Battle of Bywater, Battle of Dale. and the Cleansing of Dol Guldur.
    • Create multiple servers for various themes so you can get more of Middle earth while still using the free Aternos service! Use the same seed for these worlds, so you can more easily exchange builds you created in one part as they can be pasted looking more smoothly in the same generated environment (using WorldEdit ofc).
    • Set rules to restrict travelling great distances, especially on mounts. This won't be popular and may be hard to maintain, but it can be very effective.
    • Whether you set a theme for more restricted area activity or set rules to restrict travel, consider to force Show Map Location ON for all players. This does imply everyone can see where everyone else is, so it's a sort of huge meta-gaming player radar, but offensive abuse can be minimal when using consented PvP options of the PvP Mode mod.



    WARNINGS

    • The new server pack, as of January 23rd 2020, contains fewer world generation affecting mods than the old version. Any world created with the old version cannot be run using the new server pack!
    • Bear in mind that the client packs contains much more mods than the server pack. This both relates to world generation and available items. Any world files or structures created with the client pack are likely not transferrable to worlds created with the new server pack!

    Hello Aternos community!


    We are happy to announce that the 1.7.10 modpack War of the Ring MC, aka WOTRMC, focussing on supporting a LOTR modded server experience is now added to the Aternos library. Thanks Roman!

    This thread is created to provide useful info and gather and answer questions any server owner, staff member and player may have regarding servers and clients using this modpack and the LOTR mod.

    Any questions or issues raised in this thread will be addressed by me and the modpack author SlayingSlayer (owner of the WOTRMC server). If necessary, we can forward any specific issues we cannot deal with and/or are beyond the scope of the modpack, to more specific threads.


    This first post and the two next posts will be completed by me with modpack and mod info, links and tips, in dependency of community interest and need.


    The essentials of the modpack are explained in the request thread: modpack-request-wotrmc-technic-with-lotrmod . Below is a list of the mods included in client and server packs.



    Server modpack

    The server modpack contains only those mods that are required to produce a fitting and operational LOTRmodded server with a few extras for player convenience. This implies that no mods are included that add extra items or features not already included in the LOTRmod. Also, when compared to the WOTRMC client modpack, the server pack does not include mods that aren't needed/configured server side.


    The server pack includes the following mods, all with their respective configuration files and libraries:

    • LOTRMod : Mother of all mods, creating a different MC game.
    • fastcraft : Optimizes client and server performance.
    • MobiusCore and Opis : Monitor server performance killers.
    • FastLeafDecay : Much player convenience, especially for mods adding massive trees.
    • ForgeEssentials : Essentials, for Forge, including WE and many more features.
    • joetater : Server tool to mark region files for reuse in case of a server reset (the LOTRmod world is massive).
    • PvP Mode : Adds options for server staff to optimise pvp combat interaction.
    • SiegeMode : Allows creation of Siege/Battleground stages for server minigames and with customisable kits for players who join in.
    • ModControl : Control allowance of mods by players on your server. NOTE: This mod is not effectively usable for Aternos servers due to Aternos configuration restrictions.
    • Journeymap : When installed on server helps to manage player radar and cave mapping.
    • MorePlayerModels and Optifine : For the players.
    • WorldEdit : Included with ForgeEssentials.

    Possible additions under consideration:

    • Emmaitar and neiEmmaitar : Server can support custom paintings, very nice for themed servers like LOTRMod based servers.


    Client modpack

    The client WOTRMC modpack is required for players to play on the official WOTRMC server, which has way more mods than tose included in the server modpack.


    The client WOTRMC modpack comes with the following mods:

    There is also a 'heavy' pack version: WOTRMC Heavy. This pack adds the following mods:

    Recommended additonal mods clients can install are:

    As alternative client modpack, players can use the Ilurambar modpack for access to Aternos servers created with the WOTRMC server pack. This is provided here: Technic Modpack Ilurambar. It has none of the mods that are specifically required to join the official WOTRMC server, but it does come with all recommended mods.


    * WARNING: Marked mods cause incompatibility issues between worlds created with the client pack and worlds creacted with the server pack. The client pack can be used on worlds created with the server pack, but anything created in worlds generated using the client pack can likely not be transfered to worlds created with the server pack, unless these mods have been removed before world generation.



    Enjoy the LOTR mod and the other features WOTRMC offers!

    Cheerio,

    GrungeGrumpy (aka AlteOgre) & SlayingSlayer

    SlayingSlayer informed me he will fix the issue tonight (he is US based), so you can recheck this tomorrow german time.

    Please inform us if the server list button has to have any other “qualifications” that we don’t know about, so we can cover them as well.

    Thanks for keeping this open btw.

    Ahhh, now I see, I think. So mod users seem to be limited to the official modpack server? I didn't even realise that this was the case. I'm usually the one creating servers and I do my own customisation, so I rarely sit in the steve player chair. Thanks. I'll ask SlayingSlayer to expand on the options there.

    Hello,


    Roman denied a request for a modpack and he provided this motivation:
    "Does not support own servers"
    What does he mean with that statement?

    Here's the thread he just posted in:
    38116-modpack-request-ilurambar-and-or-wotrmc-technic-with-lotrmod


    We initially interpreted it as if we needed to ensure there is a server modpack provided with the modpack, but apparently that does not do the trick. So, which requirements does a modpack need to meet in order for it to be elligible for approval by Aternos?


    Please help as it is evidently unclear to me and the modpack owner what exactly is wrong and should be altered in order to get the modpack approved.

    Thanks in advance & Cheers,

    GrungeGrumpy

    Excuse me? I don't understand what you're saying here. And honestly, last time, you weren't clear at all as well.

    People can easily download the server pack provided with the modpack and install a server based on that server pack. So, they can create their 'own' server as far as we can tell. What do you mean with 'no way to connect to the own server'? What is the 'own server' you refer to? Which server list are you talking about?

    This may be a language thing.

    Dear Aternos staff,


    Could you please add the following LOTRmod focussed technic modpack for MC 1.7.10 to your approved list? WOTRMC


    This pack was created by SlayingSlayer for his popular server War of the Ring MC. It has been used, and is in use, a lot (downloaded over 4000 times). We have cooperated in past few weeks to ensure the accompanying server modpack is fit for purpose to set up LOTRmod focussed servers with adequate server management tools and a nice set of additional mods that enhance the LOTRmod experience in various ways. As you must have noticed by the numerous requests you already have processed in this section, there is wide support among Aternos users for Aternos to provide either the LOTRmod or a light weight modpack including that mod. At present, the only way for Aternos users to install the LOTRmod is by using the LOTRCircles modpack. However, that modpack is very server demanding and it includes quite a few mods that simply do not match with the gameplay and server experience most LOTRmod players and server owners wish to have. We believe many Aternos users and potential server owners would appreciate if Aternos would support a lighter, more LOTR focussed modpack like WOTRMC.


    The WOTRMC modpack is provided for use on both clients and servers and is maintained adequately. It is created to experience the LOTRMod for both experienced and unexperienced players. The server pack includes a few mods that allow server staff to adequately manage player access and interactions, specifically for immersive roleplay and building focussed communities. All included mods work well together. To ensure potential conflict of mod features and to prevent server owners being caught at unawares about some features, many features of both ForgeEssentials and the PvP Mode mod have been disabled by default in the server modpack configs.


    Client modpack

    The client modpack includes the following mods:

    • LOTRMod : Mother of all mods, creating a different MC game.
    • fastcraft : Optimizes client and server performance.
    • ArchimededShips : Ships!
    • ArmourersWorkshop : Custom Armour and mucho mas.
    • CustomNPCs : NPCs, factions and many more features to add to the LOTR roleplay world.
    • DragonMounts : Dragons, and they can be mounted!
    • MorePlayerModels : Enables players to morph into many of the LOTRmod's entities.
    • Journeymap : Map mod, especially handy for the massive world of Middle-earth.
    • CodeChickenCore and CodeChickenLib : Mods supporting NEI.
    • NotEnoughItems : Player utility mod.
    • neiRecipeHandlers and neiLotr : NEI for the LOTRMod.
    • BetterHUDbyNukeDuck : Player gui info.
    • Ambience, AnimationAPI, BetterLoadingScreen, CustomMainMenu, Optifine, ResourceLoader and WorldEditCuiFE : Nice to have for both players and server management.

    Recommended additonal mods clients can install are:

    • Emmaitar and neiEmmaitar : Custom images, usable when server supported.
    • Waila & Wawla : What am I / are we looking at?
    • bspkrsCore, ArmorStatusHUD and StatusEffectHUD : Player gui info.
    • BetterHorseHud : Player gui info.

    Server modpack

    The server modpack contains all of the mods included in the client modpack, excluding those that aren't needed/configured server side (Ambience, AnimationAPI, BetterHUDbyNukeDuck, BetterLoadingScreen, CustomMainMenu, ResourceLoader and WorldEditCuiFE), and including the following mods, all with their respective configuration files and libraries:

    • ModControl : Control allowance of mods by players on your server.
    • MobiusCore and Opis : Monitor server performance killers.
    • FastLeafDecay : Much player convenience, especially for mods adding massive trees.
    • ForgeEssentials : Essentials, for Forge, including WE and many more features.
    • joetater : Server tool to mark region files for reuse in case of a server reset (the LOTRmod world is massive).
    • PvP Mode : Adds tons of options for server staff to optimise pvp combat interaction.
    • SiegeMode : Allows creation of Siege/Battleground stages for server minigames and with customisable kits for players who join in.

    Possible additions under consideration:

    • Journeymap : When installed on server helps to manage player radar and cave mapping.
    • Emmaitar and neiEmmaitar : Server can support custom paintings, very nice for themed servers like LOTRMod based servers.


    We sincerely hope you will consider this request and decide to support usage of this modpack or Aternos servers.


    Thanks in advance & Cheers,



    GrungeGrumpy & SlayingSlayer

    Someone just tried to explain the Helpers dislike reaction to me on my wall by assuming it may be because the modpack has only been downloaded 109 times. This is my response to that possible explanation:

    Quote

    Thanks for trying to clarify that dislike.

    If number of downloads is a hard criterion, I wonder how on earth we can get a LOTRMod server up on Aternos. I know the LOTRMod isn't on CurseForge because of copyright reasons for its maker, who spend thousands of hours of work on his unsurpassed game changing mod and CurseForge simply doesn't adequately protect authors.


    I saw a modpack including the LOTRMod on the Aternos modpack list though, LoTRCircles. But that modpack includes a number of mods that are absolutely superfluous to just experience the LOTRMod as it is meant to be experienced. Some mods in that pack simply ruin the LOTRMod experience in various ways. And that modpack also makes a server require much more memory and cpu capacity than needed when one merely focusses on experiencing the LOTRMod.


    So, what do you suggest?

    Dear Aternos staff,

    Could you please add the following LOTRmod focussed technic modpack(s) for MC 1.7.10 to your approved list?: Ilurambar and/or WOTRMC


    Ilurambar
    This pack was created by me for a LOTR modded roleplay survival server called 'Ilu Ambar - Quenta Arda' which is also managed by me. For a small group of younger and trusted family and friends I now wish to create another server using that modpack on Aternos. That server will have less strict settings and rules regarding roleplay, and also a much smaller player community. I have just created an Aternos server account called 'Faelind.aternos.me' that I wish to use for creation of the planned server with this modpack.

    The modpack is provided for use on both clients and servers and is maintained adequately. It is created to experience the LOTRMod for both experienced and unexperienced players. The server pack includes a few mods that allow server staff to adequately manage player access and interactions, specifically for immersive roleplay and building focussed communities. All included mods work well together on the aforementioned server.


    The client modpack includes the following mods:

    • LOTRMod : Mother of all mods, creating a different MC game
    • fastcraft : Optimizes client and server performance
    • Journeymap : Map mod, especially handy for the massive world of Middle-earth
    • CodeChickenCore and CodeChickenLib : Mods supporting NEI
    • NotEnoughItems : Player utility mod
    • neiRecipeHandlers and neiLotr : NEI for the LOTRMod
    • Emmaitar and neiEmmaitar : Custom images, usable when server supported
    • Waila : What am I looking at?
    • bspkrsCore, ArmorStatusHUD and StatusEffectHUD : Player gui info
    • Beter HUD by NukeDuck : Player gui info
    • BetterHorseHud : Player gui info

    The server modpack contains the following mods and their respective configuration files:

    • LOTRMod
    • fastcraft
    • ModControl : Control allowance of mods by players on your server
    • MobiusCore and Opis : Monitor server performance killers
    • FastLeafDecay : Much player convenience, especially for mods adding massive trees
    • PvP Mode : Adds tons of options for server staff to optimise pvp combat interaction
    • Journeymap : When installed on server helps to manage player radar and cave mapping
    • Emmaitar and neiEmmaitar : Server can support custom paintings, very nice for themed servers like LOTRMod based servers


    Alternative: WOTRMC

    Alternatively, there is a more widely used technic modpack focussed on LOTRMod experience called War of the Ring MC. It achieved about 4k downloads by now. Here's the link to that modpack: WOTRMC


    The cleint modpack version contains the following mods:

    • LOTRMod
    • fastcraft
    • Journeymap
    • Optifine
    • CodeChickenCore, NotEnoughItems, neiRecipeHandlers and neilotr
    • Ambience, AnimationAPI, ArchimedesShips, ArmourersWorkshop, CustomNPCs, DragonMounts and MorePlayerModels
    • BetterHUDbyNukeDuck, BetterLoadingScreen, CustomMainMenu, ResourceLoader and WorldEditCuiFe


    Note: I contacted the WOTRMC modpack author, SlayingSlayer, to check for his approval for me proposing to add his modpack here and on the status of a server modpack variant. He supports the request and confirmed the modpack also has a server version.


    I hope you will consider this and be able to add one of these modpacks soon.

    Thanks in advance & Cheers,


    GrungeGrumpy