[Modpack Request] GT New Horizons

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  • [Modpack Request] GT New Horizons


    Hello Aternos Team,
    can you please add the Modpack "GT New Horizons" from Technic Platform?


    Current Version is 1.4.1.1.


    Link to the modpack: https://www.technicpack.net/modpack/mcnewhorizons.677387


    Gregified modpack via Modtweaker (MODS GET GREGED) Large Modpack with every recipe Gregified
    Hey guys, I'd like to open up my project and get more players. I've been working on it for 2 years and still got a lot more work to do. The pack has around 200+ mods that are carefully selected and balanced between each other and GregTech. I've created a Tiering system that follows GT. You can't get lategame stuff without lategame GT!
    An example of Tiering (work in progress) is here:
    Tier 0: Vanilla Minecraft, Pam's Harvestcraft, GT Flint tools
    Tier 1: GT Bronze Age, TiCo, Chisel, Jabba, Twillight Forest
    Tier 2: GT (LV), Railcraft, Forestry, Extra Utilities, Backpacks
    Tier 3: GT (MV), Thaumcraft (+Addons), Binnie, Advanced Solar Panels, AE2
    Tier 4: GT (HV), Galacticraft (+Addons), AFSU, Witchery
    Tier 5: GT (EV), Gendustry, Blood Magic
    The server is very complex and heavily modified. The number of mod interactions in this pack is beyond the scope of this thread.


    What does this pack have to offer?
    Technology
    Everything you do is tied to GT as it should be. I'm using my own mods GT New Horizons Core Mod (for items) and Minetweaker GT Addon allowing me to use various GT machines I wouldn't be able to otherwise. You can also look forward to TiCo, Railcraft, Forestry, Extra Utilities, Openblocks, AE2, Buildcraft, Galacticraft with many addons, Gendustry, Steve's Carts, Open Computers and many others.
    Magic
    Many mods are carefully tied to Thaumcraft. Its addons like Forbidden Magic, Automagy, Thaumic Tinkerer, Thaumic Exploration, Thaumic Horizons etc. are also modified. When you've progressed enough you can reach Witchery or even Blood Magic.
    Exploration
    Using Realistic World Gen along with Biomes'o'Plenty creates a wonderful terrain. With Twillight Forest (that you need to conquer to reach endgame Thaumcraft), Galacticraft and other mods the server has over EIGHT dimensions. Rogue-like Dungeons and HEE with other mods' worldgen make sure you got some goodies to find.
    Survival
    Hunger Overhaul, Pam's Harvestcraft, Special Mobs, HEE, Infernal Mobs, Lava Monsters, Zombie Awareness. Do I need to continue? You want to roam the land and kill everything in sight with ease, build a highly advanced MagicTech base and raid all the dungeons in Minecraft? Sure, you can. You got a long journey ahead though.
    TL;DR
    Food is a thing in the pack during starting days, you cant see at night time w/o potions/effect. Some passive mobs explode on death, other mobs can be infernal. You'll die A LOT. Use a good strategy. Progress in magic and tech should be equal, and have the patience to read the entire readme and not use the TL;DR :P


    Where to find the modpack?
    TechnicPack
    Curse
    FTB Forums
    Mod Website


    Thank you and kind regards
    Thorgas

  • Roman

    Closed the thread.