View Distamce Feature Request

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  • Hi.


    The only problem i have with your service is the view-distance.

    But i get it. it would require way to much in resources if everyone used max settings.

    But not everyone needs to host a server for 20 people.

    That's why i suggest that the view-distance should be relative to the number of players.


    Number of players View-Distance Total Number of Blocks
    20 10 Blocks 200 Blocks
    19 10 Blocks 190 Blocks
    18 11 Blocks 198 Blocks
    17 11 Blocks 187 Blocks
    16 12 Blocks 192 Blocks
    15 13 Blocks 195 Blocks
    14 14 Blocks 196 Blocks
    13 15 Blocks 195 Blocks
    12 16 Blocks 192 Blocks
    11 18 Blocks 198 Blocks
    10 20 Blocks 200 Blocks
    9 22 Blocks 198 Blocks
    8 25 Blocks 200 Blocks
    7 28 Blocks 196 Blocks
    6 32 Blocks 192 Blocks
    5 32 Blocks 160 Blocks
    4 32 Blocks 128 Blocks
    3 32 Blocks 96 Blocks
    2 32 Blocks 64 Blocks
    1 32 Blocks 32 Blocks


    (i hope i got the numbers right)


    I dont know if the server-load would be the same.

    But if this could work it would make this the best site on the market.

    I hope you'll consider this.

  • I have a suggestion that doesn't require changing of anything server-side and kinda helps.

    If you use optifine it allows you to set your view distance WAY beyond Minecraft's normal settings (goes up to 32 extreme I think). Now your normal view distance set by the server still applies, so changes outside that range aren't reflected by your game until you get closer but the scenery outside your server view distance stayed loaded giving the impression that you have insane view distance (I use that trick to screencap a large area of my servers beyond what the view distance allows). The other catch is that you have to have traveled through the scenery for it to load and stay loaded but if at spawn you run a large ring around the area you're working in, you could forget while playing that your view distance isn't actually as insanity inspired as it seems

  • Roman

    Closed the thread.