Display MoreGithub / Jenkins
Some plugins are distributed over platforms like Github or Jenkins.
Yes, both have APIs and would be implementable from this point of view.
However, neither of them are designed directly for Minecraft. Information like compatibilities, dependencies etc. cannot be queried automatically. Therefore we cannot add them.
This information may be on the relevant websites, but is not available in such a way that it can be processed automatically.
This means that we could not even develop a "translation tool" here, such as for curseforge.
Posts by MiataBoy
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The logs you've linked don't load for me at all, can you please share newer logs?
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Not possible. Please read the thread which Roman linked.
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IIRC doing this type of stuff will only make the queue longer.
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Ok how much is needed?
we don't have a minimum on this. However, below 1000 is definitely a no-go
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I'm assuming because Mojang wanted minecraft to be available on all devices, so it could be enjoyed by anyone.
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if you use a plugin software, there might be a plugin which allows you to do disable use of tnt.
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orange = warnings, can be ignored most of the time
red = errors. Do not ignore these but use the information you can gather from errors to do something about whatever the problem may be
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share your logs using the share button on the logs page
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hmm, than @Joshy | #galaxymax might be right
It is right. Bedrock doesn't have those.
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Assuming that this is a plugin request:
This plugin has 174 downloads and that is likely not enough, and also read this:
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You can not use plugins in a modpack server
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we can only add mods from curseforge.
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This really also depends on software, version, progress on your world and other factors.
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IIRC, bedrock doesn't offer that possibility