Plugins for safe spawn area.

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  • Hello, I'm looking for a script that let me secure my spawn area, from spawning mobs inside walls. I were using Izone Basic script. But it wasn't updated from some time and i think it's not working properly anymore. I could claim land, tho flags wasn't working.

    So I'm looking now into WorldGuard plugin, tho i don't know how to set up region or claim a land. And if that will even let me turn off mobs in that claim.

    Are there any easy steps to prevent my spawn place from spawning hostile mobs? I don't care abt animals or villagers i would want them here, so i spawn them manually. But mobs are just pissing me off, tbh.

    So, my spawn place looks like this: in center there is proper spawn area which is lighten up. Around tho, there is little city, with buildings. In few places it's little dark, so they can spawn. I couldn't find any nice working script that would let me easy set up my spawn area with 'no mobs' flag inside that area. Maybe you could point me out which one could help me?

    Forcing on hostile mobs being ok to players won't work too, bc as i said, i want villagers to be there too. So I'm afraid they just turn to zombie.

  • Are you sure I should use for it wooden pickaxe? I got the message to select pos 1 and 2, but clicking on 'em with pickaxe did nothing. Tried also shovel, sword (both wooden) and stick. Still nothing. Will that not show me any message?


    So I did "//set pos1" and got "Your selection is not complete". huuuh...


    Than on opposite corner i did "//set pos2" got "Does not match a valid block type" Excuse me? 8o


    I think i have to admit I'm on 1.13.2 version.

    Nvm, used pickaxe when you said axe. Don't mind me... Thanks for help! <3

    • Official Post

    Are you sure I should use for it wooden pickaxe? I got the message to select pos 1 and 2, but clicking on 'em with pickaxe did nothing. Tried also shovel, sword (both wooden) and stick. Still nothing. Will that not show me any message?

    I said axe, not pickaxe



    So I did "//set pos1" and got "Your selection is not complete". huuuh...


    Than on opposite corner i did "//set pos2" got "Does not match a valid block type" Excuse me? 8o

    This is the same as selecting the area with the axe

    You can proceed with //expand vert then

  • Roman

    Closed the thread.