some suggestions 2

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  • Hello i have been using aternos for some time now, and it was the greatest free minecraft hosting service. But i have some suggestions to make the site more convenient.


    1.Instead of confirm delete, undo

    when you are deleting some files, clicking delete and confirm is tiresome. How about showing a undo message at the bottom of the screen instead of showing a delete warning message every time i delete a file?

    2.Problems with two servers

    i have two aternos servers, each made with a different email account, and backuped with the same google account. Sometimes my servers "sync" each other (the settings and everything in the files) and because of that i nearly lost everything i builded many times. Is backuping to the same google account the problem, or this kind of thing shouldnt happen?

    3.Showing cpu/ram usage

    this isn't essintal, but many hosting sites have this feature, and personally i kind of want to monitor my server's cpu/ram usages.


    thank you for reading my post and please consider these suggestions!



    I<3:aternos:, JC

    • Official Post

    1.Instead of confirm delete, undo

    when you are deleting some files, clicking delete and confirm is tiresome. How about showing a undo message at the bottom of the screen instead of showing a delete warning message every time i delete a file?

    If we did that we would always have to save the state of the server before the change (file deletion etc.) was made.

    This raises some questions:

    How long should the previous state be stored?

    -> Preferably until the user has noticed that he has done something wrong, but when exactly is that? At the next server start? Or the next time he uses a certain command or does something specific?


    How many states should be saved?

    If the user deletes several things, all these things should be saved.


    How does the user know that a change he makes now could have fatal consequences? An undo button doesn't explain it, a confirm popup does.


    As written above, all this must be stored, several states for a longer time. Of course you can make this resource efficient by saving only the changes between the states. But the required storage space would probably be enormous. Therefore we would have to buy additional storage systems, which are among the most expensive servers in our country.


    In addition, there would probably be a very high development effort, especially if only changes are stored in the individual states.

    Our system would have to build the correct state from the different states again and again, e.g. when calling the files page or when starting the server. This holds a very large error potential.


    Is it worth it? I don't think so.


    The confirmation popup has its entitlement and use.

    Also, even if you delete files on your computer, you must confirm a confirmation popup.


    2.Problems with two servers

    i have two aternos servers, each made with a different email account, and backuped with the same google account. Sometimes my servers "sync" each other (the settings and everything in the files) and because of that i nearly lost everything i builded many times. Is backuping to the same google account the problem, or this kind of thing shouldnt happen?

    This doesn't just happen.

    Usually this happens when users get confused which account they are actually logged into or because they don't know what is in which backup.


    3.Showing cpu/ram usage

    this isn't essintal, but many hosting sites have this feature, and personally i kind of want to monitor my server's cpu/ram usages.

    If I do not overlook anything, this should be theoretically possible for Ram use.

    Of course this has to be developed first, and we have to find out the best technical solution, but theoretically this is possible.

    For CPU usage, this becomes more difficult because the CPU power on the host machines is not dedicated to the Minecraft servers, but is shared between all Minecraft servers on the same host.

    • Official Post

    2.Problems with two servers

    i have two aternos servers, each made with a different email account, and backuped with the same google account. Sometimes my servers "sync" each other (the settings and everything in the files) and because of that i nearly lost everything i builded many times. Is backuping to the same google account the problem, or this kind of thing shouldnt happen?

    If you are using the same Drive account for multiple Aternos accounts, your servers won't ”sync” each other since backups are never restored automatically. You’ll, of course, have to keep track of which backup belongs to which server when restoring them manually.

  • Firstly, thank you for considering my suggestions.


    ....Is it worth it? I don't think so.

    The confirmation popup has its entitlement and use.

    Also, even if you delete files on your computer, you must confirm a confirmation...

    As i wrote this post i realized that, but when deleting many files i thought it could be more convenient. But after i read your post, i realized it isnt worth it


    ...Usually this happens when users get confused which account they are actually logged into or because they don't know what is in which backup...


    I dont think my problem is that case..I will take a closer look at what account im using next time:)


    Thank you for reading my post and thank you for replying!


    I<3:aternos: , JC

  • And kurt i didnt restore the server to a backup; It just synced each other. And sometimes the server just “rolls” back. Once i changed the server software(paper to forge), regenerated the world, and installed some mods and made a backup. It was good for some time; There were no trouble. But one day when i connected to aternos, the server rolled back to the time i had paper installed in my server; server ip was rolled back, but i think the settings hadnt rolled back..


    Next time i spot this error, ill make sure to take a screen shot and to check my account


    I<3:aternos:, jc

  • Roman

    Closed the thread.