I try to modify the config.yml of the bedwarsrelgenerator plugin but it do nothing
i want to change the cooldown of iron from to 40 to 2 bc I want to replace bricks by iron, with bedwarsrel only its working but with bedwarsrelgenerator I cant modify anything: this is my connfig.yml without the comments:
config-version: "3.7.19_release"
tracker:
enabled: true
refresh-rate: 2 #ticks (20 ticks = 1 seconds)
broadcaster-bed-mode: ActionBar
# You can set same broadcaster type
broadcaster-tracking-mode: BossBar
bed-mode: "${teamcolor}&l${teamname} &eBed Distance: &d${bed_distance}"
tracking-mode: "&8[&a${tracking_timeleft}&8] &eYou are &d${tracked_distance} &eblocks far away from ${teamcolor}${tracked}"
tracking-mode-duration: 60 #seconds
# In order to show the tracker, the player must hold a compass
tracking-must-hold-compass: true
bed-must-hold-compass: false
scoreboard-panel:
enabled: true
strings:
team-eliminated: "${teamcolor}&l${teamprefix} &f${teamname}: &c✘ &7${is_you}"
team-destroyed: "${teamcolor}&l${teamprefix} &f${teamname}: &a${teamplayers} &7${is_you}"
team-alive: "${teamcolor}&l${teamprefix} &f${teamname}: &a✔ &7${is_you}"
is-you: "&7YOU"
date: "dd/MM/yyyy"
refresh-ticks: 10 #ticks (20 ticks = 1 seconds)
frame-refresh-ticks: 80 #ticks (depends on refresh-ticks)
frames:
# Maximum 32 Chars! Including the string after placeholder replacement!
suspend:
- title: "&e&lBEDWARS"
lines:
- "Map: &a${game}"
- "Date: &a${date}"
- "&7"
- "Kit:"
- "&a${selected_kit}"
- "&8"
- "Team: &7(&b${teamplayers}&7/&b${teammaxplayers}&7)"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "${teamcolor}&l${teamprefix} &f${teamplayer}"
- "&9"
- "&ewww.spigotmc.org"
lobby:
- title: "&e&lBEDWARS"
lines:
- "Map: &a${game}"
- "Date: &a${date}"
- "&7"
- "Players: &a${players}/${maxplayers}"
- "&8"
- "&d&o${remainplayers} more player"
- "&d&oto start the game."
- "&9"
- "&ewww.spigotmc.org"
game:
- title: "&e&lBEDWARS"
lines:
- "&7${date}"
- "&8"
- "Iron ${generator_level_iron}:"
- "&a${upgrade_time_iron}"
- "&7"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "&7"
- "&fKills: &b${stats_kill}"
- "&fBed Broken: &b${stats_bedbreak}"
- "&fFinal Kills: &b${stats_finalkill}"
- "&fKill Streak: &b${stats_killstreak}"
- "&fDeaths: &b${stats_dead}"
- "&9"
- "&ewww.spigotmc.org"
- title: "&e&lBEDWARS"
lines:
- "&7${date}"
- "&8"
- "Gold ${generator_level_gold}:"
- "&a${upgrade_time_gold}"
- "&7"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "&7"
- "&fKills: &b${stats_kill}"
- "&fBed Broken: &b${stats_bedbreak}"
- "&fFinal Kills: &b${stats_finalkill}"
- "&fKill Streak: &b${stats_killstreak}"
- "&fDeaths: &b${stats_dead}"
- "&9"
- "&ewww.spigotmc.org"
- title: "&e&lBEDWARS"
lines:
- "&7${date}"
- "&8"
- "Time Left:"
- "&a${time_left}"
- "&7"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "${teams}"
- "&7"
- "&fKills: &b${stats_kill}"
- "&fBed Broken: &b${stats_bedbreak}"
- "&fFinal Kills: &b${stats_finalkill}"
- "&fKill Streak: &b${stats_killstreak}"
- "&fDeaths: &b${stats_dead}"
- "&9"
- "&ewww.spigotmc.org"
kit-manager:
enabled: false
blacklisted-arenas:
- example_arena
game-cage:
enabled: false
time: 0
cage: GLASS
center: BEACON
invincible-delay: 2
distance: 0
kit-time: 20
kit-item:
display: "&a&lSELECT KIT"
type: CHEST
lore:
- "Click here or interact using this item to open kit selector"
game-selector:
permission: "bedwarsrelgenerator.selector"
title-category: "&8&m--&1 Bedwars Game Category &8&m--"
title-game: "&8&m--&1 Bedwars Games - <category> &8&m--"
game-item-waiting:
type: "BED"
display: "&8[ &a<name> &8]"
lore:
- "&7Click here to play"
- "&7"
- "&7Time: &b<time>"
- "&7Players: &b<players>/<max>"
- "&e&o* Requires <remains> players to start!"
game-item-running:
type: "BED"
display: "&8[ &d<name> &8]"
lore:
- "* Currently Playing *"
- "&7Click here to spectate!"
- "&7"
- "&7Players: &b<players>/<max>"
- "&7Time Left: &b<timeleft>"
game-item-stopped:
type: "BED"
display: "&8[ &c<name> &8]"
lore:
- "&7- Unavailable -"
category-item:
type: BED
display: "&8&l>&a <category> &8&l<"
lore:
- "&7Available Games: &b<games>"
team-upgrades-handler:
enabled: true
title: "&8&m--&1 Team Upgrades &8&m--"
not-enough: "&cYou don't have enough item to buy this!"
purchased: "&ePurchased upgrade: {0} to level {1}"
npc-skins:
- Notch
- Steve
- Alex
- jeb_
npc-types:
- COW
- PLAYER
arena-handler:
respawn-delay: 5
enable-item-filter: true
death-item-drops:
- "GOLD_INGOT"
- "IRON_INGOT"
- "DIAMOND"
- "EMERALD"
death-item-message: "&eYou got &b{0}x {1} &efrom killing &a{2}"
max-death-drops: 20
titles:
bed-destroy:
enabled: true
title: "&c&lBED DESTROYED"
subtitle: "&eYour Bed has been Destroyed!"
died:
enabled: true
interval: 3
titles:
- "&c&lY O U D I E D"
- "&c&lY O U D I E D"
- "&c&lY O U D I E D"
- "&c&lYOU DIED"
respawn-count:
enabled: true
interval: 2
subtitles:
- "&eRespawned in {0} seconds..."
- "&eRespawned in {0} seconds..."
- "&eRespawned in {0} seconds..."
- "&eRespawned in {0} seconds..."
respawned:
enabled: true
title:
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lR E S P A W N E D"
- "&a&lRESPAWNED"
kit-timeout:
enabled: true
subtitle: "&cKits timeout in {0} seconds..."
suspend-time:
enabled: true
subtitle: "&eStarts in &b{0} &eseconds..."
suspend-time-ready:
enabled: true
title: "&bStarts in {0} seconds..."
subtitle: "&eGet prepared for the battle!"
# This uses special title. Can be used for all titles!
arena-start:
enabled: true
# in ticks (20 ticks = 1 seconds)
interval: 3
# for animated title, please use "titles" instead of "title"
titles:
- "&a&lF I G H T !"
- "&a&lF I G H T !"
- "&a&lF I G H T !"
- "&a&lF I G H T !"
- "&a&lF I G H T !"
- "&a&lFIGHT!"
bed-trap-triggered:
enabled: true
title: "&6&lBED TRAP TRIGGERED!"
announcements:
upgrades:
enabled: true
message: "&a[UPGRADES] {0} upgraded {1} Team Upgrade to level {2}!"
upgrades:
bed-trap:
enabled: true
name: "Bed Trap Upgrades"
narrow-name: "Bed Trap"
icon: "PUMPKIN"
triggered-message: "&6BED TRAP HAS BEEN TRIGGERED! Bed trap downgraded 1 level!"
levels:
no-trap:
name: "No Trap"
level: 0
effects: []
cost:
type: AIR
amount: 0
loadout: []
conf:
name: "Blindness"
level: 1
# only for BedTrap
radius: 7
effects:
- "BLINDNESS:2"
cost:
type: DIAMOND
amount: 4
loadout: []
armor:
enabled: true
name: "Armor Upgrades"
narrow-name: "Armor"
icon: IRON_CHESTPLATE
levels:
defaulttier:
name: "Normal"
level: 0
effects: []
cost:
type: AIR
amount: 0
loadout:
- "LEATHER_CHESTPLATE"
tier1:
name: "Tier I"
level:
effects:
- "PROTECTION_ENVIRONMENTAL:1"
cost:
type: DIAMOND
amount: 2
loadout:
- "LEATHER_CHESTPLATE"
- "LEATHER_LEGGINGS"
tier2:
name: "Tier II"
level: 2
effects:
- "PROTECTION_ENVIRONMENTAL:2"
cost:
type: DIAMOND
amount: 4
loadout:
- "LEATHER_CHESTPLATE"
- "LEATHER_LEGGINGS"
- "LEATHER_BOOTS"
tier3:
name: "Tier III"
level: 3
effects:
- "PROTECTION_ENVIRONMENTAL:5"
cost:
type: NETHER_STAR
amount: 1
loadout:
- "LEATHER_HELMETS"
- "LEATHER_CHESTPLATE"
- "LEATHER_LEGGINGS"
- "LEATHER_BOOTS"
tool:
enabled: false
name: "Tool Upgrades"
narrow-name: "Tool"
icon: IRON_AXE
levels:
norm:
name: "- * ?? * -"
level: 0
effects: []
cost:
type: AIR
amount: 0
tier1:
name: "Tier I"
level: 1
effects:
- "DIG_SPEED:1"
loadout:
- "STONE_PICKAXE"
cost:
type: GOLD_INGOT
amount: 5
tier2:
name: "Tier II"
level: 2
effects:
- "DIG_SPEED:2"
loadout:
- "STONE_PICKAXE"
cost:
type: GOLD_INGOT
amount: 15
sword:
enabled: true
name: "Sword Upgrades"
narrow-name: "Sword"
icon: IRON_SWORD
levels:
defaultlvl:
name: "Normal"
level: 0
effects: []
cost:
type: AIR
amount: 0
loadout:
- "WOODEN_SWORD"
tier1:
name: "Tier I"
level: 1
effects:
- "DAMAGE_ALL:1"
cost:
type: DIAMOND
amount: 4
loadout:
- "STONE_SWORD"
tier2:
name: "Tier II"
level: 2
effects:
- "DAMAGE_ALL:2"
cost:
type: DIAMOND
amount: 8
loadout:
- "STONE_SWORD"
beacon:
enabled: true
name: "Beacon Upgrades"
narrow-name: "Beacon"
icon: BEACON
levels:
normal:
name: "No Effect"
level: 0
effects: []
cost:
type: AIR
amount: 0
speed:
name: "Speed Up"
level: 1
effects:
- "SPEED:1"
cost:
type: NETHER_STAR
amount: 1
speed:
name: "Speed Up"
level: 2
effects:
- "SPEED:3"
cost:
type: NETHER_STAR
amount: 1
bed-handler:
enabled: true
defend: "&a&lDEFEND YOUR BED!"
destroyed: "&c&lBED HAS BEEN DESTROYED"
generator:
enabled: true
types:
lines:
- "<typeprefix><type> GENERATOR"
- "&e<level> - Next Upgrade In <upgradecountdown>"
- "&7&oSpawned in &c<countdown>"
lines-maxed:
- "<typeprefix><type> GENERATOR"
- "&e<level> - Maxed"
- "&7&oSpawned in &c<countdown>"
messages:
level-max: "LEVEL MAXIMUM"
maxed: "Maxed"
levels:
STAR1:
name: "STAR I"
upgrade-countdown: 5400
level: 1
seconds-decreasement: 1800
STAR2:
name: "STAR II"
level: 2
upgrade-countdown: 3600
seconds-decreasement: 900
STAR3:
name: "STAR III"
level: 3
upgrade-countdown: 2700
seconds-decreasement: 900
iron:
interval: 2
gold:
interval: 2.5
star:
type-name: "STAR"
type-block: "OBSIDIAN"
type-prefix: "&a&l"
interval: 5400
levels:
- STAR1
- STAR2
- STAR3