BedwarsRelGenerator eroor

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  • I try to modify the config.yml of the bedwarsrelgenerator plugin but it do nothing

    i want to change the cooldown of iron from to 40 to 2 bc I want to replace bricks by iron, with bedwarsrel only its working but with bedwarsrelgenerator I cant modify anything: this is my connfig.yml without the comments:

    config-version: "3.7.19_release"

    tracker:

    enabled: true


    refresh-rate: 2 #ticks (20 ticks = 1 seconds)

    broadcaster-bed-mode: ActionBar

    # You can set same broadcaster type

    broadcaster-tracking-mode: BossBar

    bed-mode: "${teamcolor}&l${teamname} &eBed Distance: &d${bed_distance}"

    tracking-mode: "&8[&a${tracking_timeleft}&8] &eYou are &d${tracked_distance} &eblocks far away from ${teamcolor}${tracked}"

    tracking-mode-duration: 60 #seconds

    # In order to show the tracker, the player must hold a compass

    tracking-must-hold-compass: true

    bed-must-hold-compass: false

    scoreboard-panel:

    enabled: true

    strings:

    team-eliminated: "${teamcolor}&l${teamprefix} &f${teamname}: &c✘ &7${is_you}"

    team-destroyed: "${teamcolor}&l${teamprefix} &f${teamname}: &a${teamplayers} &7${is_you}"

    team-alive: "${teamcolor}&l${teamprefix} &f${teamname}: &a✔ &7${is_you}"

    is-you: "&7YOU"

    date: "dd/MM/yyyy"

    refresh-ticks: 10 #ticks (20 ticks = 1 seconds)

    frame-refresh-ticks: 80 #ticks (depends on refresh-ticks)

    frames:


    # Maximum 32 Chars! Including the string after placeholder replacement!

    suspend:

    - title: "&e&lBEDWARS"

    lines:

    - "Map: &a${game}"

    - "Date: &a${date}"

    - "&7"

    - "Kit:"

    - "&a${selected_kit}"

    - "&8"

    - "Team: &7(&b${teamplayers}&7/&b${teammaxplayers}&7)"

    - "${teamcolor}&l${teamprefix} &f${teamplayer}"

    - "${teamcolor}&l${teamprefix} &f${teamplayer}"

    - "${teamcolor}&l${teamprefix} &f${teamplayer}"

    - "${teamcolor}&l${teamprefix} &f${teamplayer}"

    - "${teamcolor}&l${teamprefix} &f${teamplayer}"

    - "${teamcolor}&l${teamprefix} &f${teamplayer}"

    - "&9"

    - "&ewww.spigotmc.org"

    lobby:

    - title: "&e&lBEDWARS"

    lines:

    - "Map: &a${game}"

    - "Date: &a${date}"

    - "&7"

    - "Players: &a${players}/${maxplayers}"

    - "&8"

    - "&d&o${remainplayers} more player"

    - "&d&oto start the game."

    - "&9"

    - "&ewww.spigotmc.org"

    game:

    - title: "&e&lBEDWARS"

    lines:

    - "&7${date}"

    - "&8"

    - "Iron ${generator_level_iron}:"

    - "&a${upgrade_time_iron}"

    - "&7"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "&7"

    - "&fKills: &b${stats_kill}"

    - "&fBed Broken: &b${stats_bedbreak}"

    - "&fFinal Kills: &b${stats_finalkill}"

    - "&fKill Streak: &b${stats_killstreak}"

    - "&fDeaths: &b${stats_dead}"

    - "&9"

    - "&ewww.spigotmc.org"

    - title: "&e&lBEDWARS"

    lines:

    - "&7${date}"

    - "&8"

    - "Gold ${generator_level_gold}:"

    - "&a${upgrade_time_gold}"

    - "&7"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "&7"

    - "&fKills: &b${stats_kill}"

    - "&fBed Broken: &b${stats_bedbreak}"

    - "&fFinal Kills: &b${stats_finalkill}"

    - "&fKill Streak: &b${stats_killstreak}"

    - "&fDeaths: &b${stats_dead}"

    - "&9"

    - "&ewww.spigotmc.org"

    - title: "&e&lBEDWARS"

    lines:

    - "&7${date}"

    - "&8"

    - "Time Left:"

    - "&a${time_left}"

    - "&7"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "${teams}"

    - "&7"

    - "&fKills: &b${stats_kill}"

    - "&fBed Broken: &b${stats_bedbreak}"

    - "&fFinal Kills: &b${stats_finalkill}"

    - "&fKill Streak: &b${stats_killstreak}"

    - "&fDeaths: &b${stats_dead}"

    - "&9"

    - "&ewww.spigotmc.org"

    kit-manager:

    enabled: false

    blacklisted-arenas:

    - example_arena

    game-cage:

    enabled: false

    time: 0

    cage: GLASS

    center: BEACON

    invincible-delay: 2

    distance: 0

    kit-time: 20

    kit-item:

    display: "&a&lSELECT KIT"

    type: CHEST

    lore:

    - "Click here or interact using this item to open kit selector"

    game-selector:

    permission: "bedwarsrelgenerator.selector"

    title-category: "&8&m--&1 Bedwars Game Category &8&m--"

    title-game: "&8&m--&1 Bedwars Games - <category> &8&m--"

    game-item-waiting:

    type: "BED"

    display: "&8[ &a<name> &8]"

    lore:

    - "&7Click here to play"

    - "&7"

    - "&7Time: &b<time>"

    - "&7Players: &b<players>/<max>"

    - "&e&o* Requires <remains> players to start!"

    game-item-running:

    type: "BED"

    display: "&8[ &d<name> &8]"

    lore:

    - "* Currently Playing *"

    - "&7Click here to spectate!"

    - "&7"

    - "&7Players: &b<players>/<max>"

    - "&7Time Left: &b<timeleft>"

    game-item-stopped:

    type: "BED"

    display: "&8[ &c<name> &8]"

    lore:

    - "&7- Unavailable -"

    category-item:

    type: BED

    display: "&8&l>&a <category> &8&l<"

    lore:

    - "&7Available Games: &b<games>"

    team-upgrades-handler:

    enabled: true

    title: "&8&m--&1 Team Upgrades &8&m--"

    not-enough: "&cYou don't have enough item to buy this!"

    purchased: "&ePurchased upgrade: {0} to level {1}"

    npc-skins:

    - Notch

    - Steve

    - Alex

    - jeb_

    npc-types:

    - COW

    - PLAYER

    arena-handler:

    respawn-delay: 5

    enable-item-filter: true

    death-item-drops:

    - "GOLD_INGOT"

    - "IRON_INGOT"

    - "DIAMOND"

    - "EMERALD"

    death-item-message: "&eYou got &b{0}x {1} &efrom killing &a{2}"

    max-death-drops: 20

    titles:

    bed-destroy:

    enabled: true

    title: "&c&lBED DESTROYED"

    subtitle: "&eYour Bed has been Destroyed!"

    died:

    enabled: true

    interval: 3

    titles:

    - "&c&lY O U D I E D"

    - "&c&lY O U D I E D"

    - "&c&lY O U D I E D"

    - "&c&lYOU DIED"

    respawn-count:

    enabled: true

    interval: 2

    subtitles:

    - "&eRespawned in {0} seconds..."

    - "&eRespawned in {0} seconds..."

    - "&eRespawned in {0} seconds..."

    - "&eRespawned in {0} seconds..."

    respawned:

    enabled: true

    title:

    - "&a&lR E S P A W N E D"

    - "&a&lR E S P A W N E D"

    - "&a&lR E S P A W N E D"

    - "&a&lR E S P A W N E D"

    - "&a&lR E S P A W N E D"

    - "&a&lR E S P A W N E D"

    - "&a&lRESPAWNED"

    kit-timeout:

    enabled: true

    subtitle: "&cKits timeout in {0} seconds..."

    suspend-time:

    enabled: true

    subtitle: "&eStarts in &b{0} &eseconds..."

    suspend-time-ready:

    enabled: true

    title: "&bStarts in {0} seconds..."

    subtitle: "&eGet prepared for the battle!"

    # This uses special title. Can be used for all titles!

    arena-start:

    enabled: true

    # in ticks (20 ticks = 1 seconds)

    interval: 3

    # for animated title, please use "titles" instead of "title"

    titles:

    - "&a&lF I G H T !"

    - "&a&lF I G H T !"

    - "&a&lF I G H T !"

    - "&a&lF I G H T !"

    - "&a&lF I G H T !"

    - "&a&lFIGHT!"

    bed-trap-triggered:

    enabled: true

    title: "&6&lBED TRAP TRIGGERED!"

    announcements:

    upgrades:

    enabled: true

    message: "&a[UPGRADES] {0} upgraded {1} Team Upgrade to level {2}!"

    upgrades:

    bed-trap:

    enabled: true

    name: "Bed Trap Upgrades"

    narrow-name: "Bed Trap"

    icon: "PUMPKIN"

    triggered-message: "&6BED TRAP HAS BEEN TRIGGERED! Bed trap downgraded 1 level!"

    levels:

    no-trap:

    name: "No Trap"

    level: 0

    effects: []

    cost:

    type: AIR

    amount: 0

    loadout: []

    conf:

    name: "Blindness"

    level: 1

    # only for BedTrap

    radius: 7

    effects:

    - "BLINDNESS:2"

    cost:

    type: DIAMOND

    amount: 4

    loadout: []

    armor:

    enabled: true

    name: "Armor Upgrades"

    narrow-name: "Armor"

    icon: IRON_CHESTPLATE

    levels:

    defaulttier:

    name: "Normal"

    level: 0

    effects: []

    cost:

    type: AIR

    amount: 0

    loadout:

    - "LEATHER_CHESTPLATE"

    tier1:

    name: "Tier I"

    level:

    effects:

    - "PROTECTION_ENVIRONMENTAL:1"

    cost:

    type: DIAMOND

    amount: 2

    loadout:

    - "LEATHER_CHESTPLATE"

    - "LEATHER_LEGGINGS"

    tier2:

    name: "Tier II"

    level: 2

    effects:

    - "PROTECTION_ENVIRONMENTAL:2"

    cost:

    type: DIAMOND

    amount: 4

    loadout:

    - "LEATHER_CHESTPLATE"

    - "LEATHER_LEGGINGS"

    - "LEATHER_BOOTS"

    tier3:

    name: "Tier III"

    level: 3

    effects:

    - "PROTECTION_ENVIRONMENTAL:5"

    cost:

    type: NETHER_STAR

    amount: 1

    loadout:

    - "LEATHER_HELMETS"

    - "LEATHER_CHESTPLATE"

    - "LEATHER_LEGGINGS"

    - "LEATHER_BOOTS"

    tool:

    enabled: false

    name: "Tool Upgrades"

    narrow-name: "Tool"

    icon: IRON_AXE

    levels:

    norm:

    name: "- * ?? * -"

    level: 0

    effects: []

    cost:

    type: AIR

    amount: 0

    tier1:

    name: "Tier I"

    level: 1

    effects:

    - "DIG_SPEED:1"

    loadout:

    - "STONE_PICKAXE"

    cost:

    type: GOLD_INGOT

    amount: 5

    tier2:

    name: "Tier II"

    level: 2

    effects:

    - "DIG_SPEED:2"

    loadout:

    - "STONE_PICKAXE"

    cost:

    type: GOLD_INGOT

    amount: 15

    sword:

    enabled: true

    name: "Sword Upgrades"

    narrow-name: "Sword"

    icon: IRON_SWORD

    levels:

    defaultlvl:

    name: "Normal"

    level: 0

    effects: []

    cost:

    type: AIR

    amount: 0

    loadout:

    - "WOODEN_SWORD"

    tier1:

    name: "Tier I"

    level: 1

    effects:

    - "DAMAGE_ALL:1"

    cost:

    type: DIAMOND

    amount: 4

    loadout:

    - "STONE_SWORD"

    tier2:

    name: "Tier II"

    level: 2

    effects:

    - "DAMAGE_ALL:2"

    cost:

    type: DIAMOND

    amount: 8

    loadout:

    - "STONE_SWORD"

    beacon:

    enabled: true

    name: "Beacon Upgrades"

    narrow-name: "Beacon"

    icon: BEACON

    levels:

    normal:

    name: "No Effect"

    level: 0

    effects: []

    cost:

    type: AIR

    amount: 0

    speed:

    name: "Speed Up"

    level: 1

    effects:

    - "SPEED:1"

    cost:

    type: NETHER_STAR

    amount: 1

    speed:

    name: "Speed Up"

    level: 2

    effects:

    - "SPEED:3"

    cost:

    type: NETHER_STAR

    amount: 1

    bed-handler:

    enabled: true

    defend: "&a&lDEFEND YOUR BED!"

    destroyed: "&c&lBED HAS BEEN DESTROYED"

    generator:

    enabled: true

    types:

    lines:

    - "<typeprefix><type> GENERATOR"

    - "&e<level> - Next Upgrade In <upgradecountdown>"

    - "&7&oSpawned in &c<countdown>"

    lines-maxed:

    - "<typeprefix><type> GENERATOR"

    - "&e<level> - Maxed"

    - "&7&oSpawned in &c<countdown>"

    messages:

    level-max: "LEVEL MAXIMUM"

    maxed: "Maxed"

    levels:

    STAR1:

    name: "STAR I"

    upgrade-countdown: 5400

    level: 1

    seconds-decreasement: 1800

    STAR2:

    name: "STAR II"

    level: 2

    upgrade-countdown: 3600

    seconds-decreasement: 900

    STAR3:

    name: "STAR III"

    level: 3

    upgrade-countdown: 2700

    seconds-decreasement: 900

    iron:

    interval: 2

    gold:

    interval: 2.5

    star:

    type-name: "STAR"

    type-block: "OBSIDIAN"

    type-prefix: "&a&l"

    interval: 5400

    levels:

    - STAR1

    - STAR2

    - STAR3

  • Roman

    Closed the thread.