TerraFirmaCraft Reloaded

Heads up! Are you sure that you're right here?

You are viewing the archive for modpack requests.

Modpack requests are no longer done through our forum. Instead, can request modpacks here: https://aternos.org/suggest.
Information on this page is possibly outdated .
The Aternos forums are now deprecated

Learn more about this change here.

For help regarding Aternos, we recommend you to visit our support center.

  • Modpack URL
    curseforge.com/minecraft/modpacks/terrafirmacraft-reloaded
    Modpack fulfills requirements
    Yes

    I'd like to present my modpack; TerraFirmaCraft Reloaded to you, and invite you to play it. I've figured since there are already a lot of modpacks out there, where the main focus is tech mods, I don't want this modpack to contain much of that. However have alternative and unconventional ways of achieving your goals. What I've also chosen to focus on, is enhancing the environment the player traverses and lives in, as I wish to give the player the best experience possible, in a nontraditional way, while still trying to be as true to nature as possible. The modpack is of course built around TerraFirmaCraft itself as the point of focus, and isn't just the typical "advance from the stone ages to the modern times".

    While travelling around in your world you might stumble upon some dungeons, in which a lot of tough monsters might try to defeat you. Furthermore when you perhaps need to cross the living ocean, in order to find new lands where previously unavailable crops and plants grow, might find something attacking you from the depths below. Additionally, the world is scattered with a large variety of birds and other animals, such as rabbits - but also some to watch out for.

  • Roman

    Closed the thread.