server crashing with all of fabric 4

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  • Our server crashed all of a sudden while we were playing last night and now we cant join.

    When I try to log on with an account that hasn't played on the server yet we get an error like this:

    [20:24:32] [Server thread/WARN]: Player class_3222['Vangaa'/392, l='ServerLevel[world]', x=-797.51, y=64.00, z=-397.30] could not be synced because server networking isn't set up yet.
    1026


    and the player disconnects. When we try to log on with a player who was on the server at the time of the first crash we get the above followed by:

    [20:24:35] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2908ms or 58 ticks behind
    1029


    I thought it might have been caused by a glare entity so I ran a kill all nonplayer entities command before anyone logged on but we got the same problem.


    This is the first crash report:

    Minecraft crash report [#Wp5OFx6] - mclo.gs

    This is the most recent crash report:

    Minecraft crash report [#6vKBVBl] - mclo.gs

  • -- Entity being ticked --
    52Details:
    53 Entity Type: outvoted:glare (io.github.how_bout_no.outvoted.entity.GlareEntity)
    54 Entity ID: 592
    55 Entity Name: Glare
    56 Entity's Exact location: -698.37, 32.73, -450.77

    You can run /kill @e in the console to remove it or, if you can't do it, download the world and kill the entity in singleplayer then upload the world again

  • Thanks for the suggestion, /kill @e did manage to remove around 100 entities but the glare still seems to be there. I tried re-loading the server after the crash and ran the same command but no entities could be detected.

  • Can you tp to the ticking entity and then try killing it in singleplayer. The coordinates are given below

    -- Entity being ticked --
    52Details:
    53 Entity Type: outvoted:glare (io.github.how_bout_no.outvoted.entity.GlareEntity)
    54 Entity ID: 592
    55 Entity Name: Glare
    56 Entity's Exact location: -698.37, 32.73, -450.77
  • Thanks for the suggestion, I tried loading the save in a single player but it would immediately crash for the same reason. I ended up just loading a different save and moving on from there but if anyone else has the same problem, I found something called NBTExplorer. It lets you observe information about the objects in the entities folder and theoretically, you could delete the file by matching the chunk/id to whatever is causing the crash. There were too many entities in my save to parse through tho so I never got to try it but it might work.