https://aternos.org/addons/a/curseforge/gui-clock
Clientside, as stated in the mod's description
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https://aternos.org/addons/a/curseforge/gui-clock
Clientside, as stated in the mod's description
https://aternos.org/addons/a/curseforge/hwyla
https://aternos.org/addons/a/c…la-what-are-we-looking-at
https://aternos.org/addons/a/curseforge/waila
All of those simply show block info on the GUI, making it clientside
It seems like the HungerGames plugin causes the default world to unload, which in return causes the server to crash
Newer java has the potential to run better, though it can also make stuff incompatible
Vanilla > Spigot won't reset anything, so you can switch without needing to transfer the world
So if I were to transfer the "vanilla" server to like Spigot/Bukkit and reload the backup, all the progress will be saved?
If you do this it will just be vanilla again
No. JourneyMap is a clientside mod.
He said "plugin" though (I'm not sure)
If you read his post you can see "mod"
The longer a server stays online when it's empty, the longer we're wasting resources and queue times would get longer.
= no
Install it like any other mod
I don't see why?
If your Minecraft takes long to start, just start that first and then the server
Backups are an exact copy of the server at that point. So if you say they are broken, the server was as well when the backup was made
JourneyMap (clientside)
Existing backups will never delete, so if they did, someone did it manually
It's not a bug. It's how bukkit worlds work. https://support.aternos.org/hc…End-into-one-world-folder
You were banned and you probably know yourself why.
I think it's simply the concept of hosting a website on your minecraft server (?) which is weird and I think would give the ability to exploit stuff
You need the fabric API