Stoneblock 2 is an FTB modpack, so use FTB launcher
Posts by Toothy
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I would suggest telling the Author of the plugin that
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I am very much doubting it got so much smaller by just rezipping
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What's the small number displayed on the all red page?
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Sorry I don't have a reply time of 2 minutes, bruh
Mojang most likely won't, and that's it. If they do, yes -
Seeds, for all I know, are different every version.
If people don't know that, they start over. That easy. -
Then you have to rebuild it, or use worldedit if it gets ported quickly
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/give
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No. Just generate a new world, the generation is changed too much to make it easy to just regenerate the cave layers (for all I know)
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What's the small number displayed on the all red page?
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You can't use bedrock worlds on pocketmine
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Can't be done. Google prevents applications to directly access the Google Drive, so they store it in a kind of "application" part only applications can access. If you want to switch hosts, the max you can do is download your world, and maybe copy all the plugin configs you have
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Maybe Backing up the world and re creating the server and re installing the modpack could help?
That does literally nothing
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Is it above 50MB?
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I think that too
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You have to start a new world anyway because otherwise, the whole cave generation will stay old
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A workaround for this is to make an account, give that account access to only starting, and give that new account's credentials to everyone. Note this is kind of insecure as basically everyone can start your server then and grief etc.
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You can't, unless it has 1000 downloads
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On curseforge it doesnt.
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That wont be added, mods need at least 1000 downloads