Game crashes whenever I join

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  • ---- Minecraft Crash Report ----

    // Hey, that tickles! Hehehe!


    Time: 12/25/22 8:56 AM

    Description: Ticking screen


    java.lang.IndexOutOfBoundsException

    at java.nio.Buffer.checkIndex(Buffer.java:540)

    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)

    at bma.a(SourceFile:271)

    at bma.a(SourceFile:220)

    at bao.a(SourceFile:1694)

    at bao.a(SourceFile:1652)

    at bjb.a(SourceFile:125)

    at hd.a(SourceFile:70)

    at hd.a(SourceFile:13)

    at ej.a(SourceFile:174)

    at bcx.e(SourceFile:78)

    at bao.p(SourceFile:1343)

    at bao.ak(SourceFile:774)

    at bao.f(SourceFile:728)

    at net.minecraft.client.main.Main.main(SourceFile:148)



    A detailed walkthrough of the error, its code path and all known details is as follows:

    ---------------------------------------------------------------------------------------


    -- Head --

    Stacktrace:

    at java.nio.Buffer.checkIndex(Buffer.java:540)

    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)

    at bma.a(SourceFile:271)

    at bma.a(SourceFile:220)

    at bao.a(SourceFile:1694)

    at bao.a(SourceFile:1652)

    at bjb.a(SourceFile:125)

    at hd.a(SourceFile:70)

    at hd.a(SourceFile:13)

    at ej.a(SourceFile:174)

    at bcx.e(SourceFile:78)


    -- Affected screen --

    Details:

    Screen name: bcx


    -- Affected level --

    Details:

    Level name: MpServer

    All players: 0 total; []

    Chunk stats: MultiplayerChunkCache: 0, 0

    Level seed: 0

    Level generator: ID 00 - default, ver 1. Features enabled: false

    Level generator options:

    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)

    Level time: 0 game time, 0 day time

    Level dimension: 0

    Level storage version: 0x00000 - Unknown?

    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)

    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false

    Forced entities: 0 total; []

    Retry entities: 0 total; []

    Server brand: ~~ERROR~~ NullPointerException: null

    Server type: Non-integrated multiplayer server

    Stacktrace:

    at bjf.a(SourceFile:289)

    at bao.b(SourceFile:1972)

    at bao.f(SourceFile:737)

    at net.minecraft.client.main.Main.main(SourceFile:148)


    -- System Details --

    Details:

    Minecraft Version: 1.7.10

    Operating System: Windows 10 (amd64) version 10.0

    Java Version: 1.8.0_51, Oracle Corporation

    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation

    Memory: 147186880 bytes (140 MB) / 201326592 bytes (192 MB) up to 2147483648 bytes (2048 MB)

    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M

    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

    Launched Version: 1.7.10

    LWJGL: 2.9.1

    OpenGL: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 527.56, NVIDIA Corporation

    GL Caps: Using GL 1.3 multitexturing.

    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.

    Anisotropic filtering is supported and maximum anisotropy is 16.

    Shaders are available because OpenGL 2.1 is supported.


    Is Modded: Probably not. Jar signature remains and client brand is untouched.

    Type: Client (map_client.txt)

    Resource Packs: [vanilla]

    Current Language: English (US)

    Profiler Position: N/A (disabled)

    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

    Anisotropic Filtering: Off (1)

    Any ideas how to fix this?