My server closed after the time In queue finish and I don´t know why? I just updated my world from the Tekxit 2.14 to the Tekxit 2.15 and I can´t even open the server just close automatically after In queue time.
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - ObsidiPlates took 0.000s
[21:31:42] [Server thread/TRACE] [OpenMods/OpenMods]: Sending event FMLServerStoppedEvent to mod OpenMods
[21:31:42] [Server thread/TRACE] [OpenMods/OpenMods]: Sent event FMLServerStoppedEvent to mod OpenMods
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - OpenMods took 0.000s
[21:31:42] [Server thread/TRACE] [OpenBlocks/OpenBlocks]: Sending event FMLServerStoppedEvent to mod OpenBlocks
[21:31:42] [Server thread/TRACE] [OpenBlocks/OpenBlocks]: Sent event FMLServerStoppedEvent to mod OpenBlocks
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - OpenBlocks took 0.000s
[21:31:42] [Server thread/TRACE] [PowerConverters/PowerConverters]: Sending event FMLServerStoppedEvent to mod PowerConverters
[21:31:42] [Server thread/TRACE] [PowerConverters/PowerConverters]: Sent event FMLServerStoppedEvent to mod PowerConverters
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - Power Converters took 0.000s
[21:31:42] [Server thread/TRACE] [ProjectE/ProjectE]: Sending event FMLServerStoppedEvent to mod ProjectE
[21:31:42] [Server thread/DEBUG] [ProjectE/ProjectE]: Cleared tile entity maps.
[21:31:42] [Server thread/DEBUG] [ProjectE/ProjectE]: Cleared cached tome knowledge
[21:31:42] [Server thread/DEBUG] [ProjectE/ProjectE]: Cleared player check-lists: server stopping.
[21:31:42] [Server thread/INFO] [ProjectE/ProjectE]: Completed server-stop actions.
[21:31:42] [Server thread/TRACE] [ProjectE/ProjectE]: Sent event FMLServerStoppedEvent to mod ProjectE
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - ProjectE took 0.006s
[21:31:42] [Server thread/TRACE] [ProjectZulu|Core/ProjectZulu|Core]: Sending event FMLServerStoppedEvent to mod ProjectZulu|Core
[21:31:42] [Server thread/TRACE] [ProjectZulu|Core/ProjectZulu|Core]: Sent event FMLServerStoppedEvent to mod ProjectZulu|Core
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - Project Zulu took 0.000s
[21:31:42] [Server thread/TRACE] [libsandstone/libsandstone]: Sending event FMLServerStoppedEvent to mod libsandstone
[21:31:42] [Server thread/TRACE] [libsandstone/libsandstone]: Sent event FMLServerStoppedEvent to mod libsandstone
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - libsandstone took 0.000s
[21:31:42] [Server thread/TRACE] [xreliquary/xreliquary]: Sending event FMLServerStoppedEvent to mod xreliquary
[21:31:42] [Server thread/TRACE] [xreliquary/xreliquary]: Sent event FMLServerStoppedEvent to mod xreliquary
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - Reliquary took 0.000s
[21:31:42] [Server thread/TRACE] [AS_Ruins/AS_Ruins]: Sending event FMLServerStoppedEvent to mod AS_Ruins
[21:31:42] [Server thread/TRACE] [AS_Ruins/AS_Ruins]: Sent event FMLServerStoppedEvent to mod AS_Ruins
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - Ruins Spawning System took 0.000s
[21:31:42] [Server thread/TRACE] [secretroomsmod/secretroomsmod]: Sending event FMLServerStoppedEvent to mod secretroomsmod
[21:31:42] [Server thread/TRACE] [secretroomsmod/secretroomsmod]: Sent event FMLServerStoppedEvent to mod secretroomsmod
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - The SecretRoomsMod took 0.000s
[21:31:42] [Server thread/TRACE] [SSTOW/SSTOW]: Sending event FMLServerStoppedEvent to mod SSTOW
[21:31:42] [Server thread/TRACE] [SSTOW/SSTOW]: Sent event FMLServerStoppedEvent to mod SSTOW
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - Soul Shards: The Old Ways took 0.000s
[21:31:42] [Server thread/TRACE] [SpawnCommands/SpawnCommands]: Sending event FMLServerStoppedEvent to mod SpawnCommands
[21:31:42] [Server thread/TRACE] [SpawnCommands/SpawnCommands]: Sent event FMLServerStoppedEvent to mod SpawnCommands
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - SpawnCommands took 0.000s
[21:31:42] [Server thread/TRACE] [ThermalDynamics/ThermalDynamics]: Sending event FMLServerStoppedEvent to mod ThermalDynamics
[21:31:42] [Server thread/TRACE] [ThermalDynamics/ThermalDynamics]: Sent event FMLServerStoppedEvent to mod ThermalDynamics
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - Thermal Dynamics took 0.000s
[21:31:42] [Server thread/TRACE] [weaponmod/weaponmod]: Sending event FMLServerStoppedEvent to mod weaponmod
[21:31:42] [Server thread/TRACE] [weaponmod/weaponmod]: Sent event FMLServerStoppedEvent to mod weaponmod
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - Balkon's WeaponMod took 0.000s
[21:31:42] [Server thread/TRACE] [wildcaves3/wildcaves3]: Sending event FMLServerStoppedEvent to mod wildcaves3
[21:31:42] [Server thread/TRACE] [wildcaves3/wildcaves3]: Sent event FMLServerStoppedEvent to mod wildcaves3
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Step: ServerStopped - Wild Caves 3 took 0.000s
[21:31:42] [Server thread/DEBUG] [FML/]: Bar Finished: ServerStopped took 0.013s
[21:31:42] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.
[21:31:42] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded.
I would like help because I´m really bad fixing things ![]()
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Edited Part:
I tried to open one more time and bugged again but know was that
[22:22:17] [Server thread/INFO]: Starting minecraft server version 1.7.10
[22:24:16] [Server thread/INFO]: Loading properties
[22:24:16] [Server thread/INFO]: Default game type: CREATIVE
[22:24:16] [Server thread/INFO]: Generating keypair
[22:24:17] [Server thread/INFO]: Starting Minecraft server on *:47508
[22:24:17] [Server thread/WARN]: **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
[22:24:17] [Server thread/WARN]: The server will make no attempt to authenticate usernames. Beware.
[22:24:17] [Server thread/WARN]: While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
[22:24:17] [Server thread/WARN]: To change this, set "online-mode" to "true" in the server.properties file.
[22:24:54] [Server thread/INFO]: Preparing level "world"
[22:24:59] [Server thread/INFO]: Preparing start region for level 0
[22:25:00] [Server thread/INFO]: Preparing spawn area: 24%
[22:25:01] [Server thread/INFO]: Preparing spawn area: 41%
[22:25:02] [Server thread/INFO]: Preparing spawn area: 63%
[22:25:03] [Server thread/INFO]: Preparing spawn area: 92%
[22:25:03] [Server thread/INFO]: Done (8.767s)! For help, type "help" or "?"
[22:25:03] [Server thread/INFO]: Starting GS4 status listener
[22:25:03] [Query Listener #1/INFO]: Query running on 0.0.0.0:57508