RLCraft Server - serious lags - not playable :(

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  • Hey everyone,


    so i have been trying to get this RLCraft-Server Running.

    Everything seems to work just fine, but the lag makes it not playable.

    I tried several things like:

    lowering playernumbers

    reinstalling the mod

    several restarts of the server and reading the console and log files for errors


    This is the Error msg that gets spammed in the logs:

    > [11:24:08] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 8496ms behind, skipping 169 tick(s)



    Any Ideas on how to fix this? My guess would be that about 2GB Server-Ram are just not enough for this Modpack.


    Thanks in advance ;)


    Edit: Now the console gets spammed with this:

    > [11:30:00] [Server thread/WARN] [FML]: Lycanites Mobs loaded a new chunk [-23, 255] in dimension 0 (overworld) while populating chunk [-22, 256], causing cascading worldgen lag.

    > [11:30:00] [Server thread/WARN] [FML]: Please report this to the mod's issue tracker. This log can be disabled in the Forge config.

    > [11:30:00] [Server thread/WARN] [FML]: Lycanites Mobs loaded a new chunk [-24, 255] in dimension 0 (overworld) while populating chunk [-23, 255], causing cascading worldgen lag.

    > [11:30:00] [Server thread/WARN] [FML]: Please report this to the mod's issue tracker. This log can be disabled in the Forge config.



    Edit: Got Timed Out after 20mins of beeing mostly idle in the world....


    Added Full log: https://mclo.gs/Wfn61zi




    Edited 6 times, last by Tick129 ().

  • RLCraft is a very, very heavy pack, and with aternos' limited resources, it has to stay so. Sorry ¯\_(ツ)_/¯


    Also, yes, we AFK-kick you.

    Join the discord server for faster responses.

  • Roman

    Closed the thread.