Yeah, the weird part is that I still see ads! I even deleted every adblocker I had and it still was showing up
Basically, I'm getting adblocking errors even though I don't have an Adblocker active. Here's what everything know to give:
- I'm on Chrome
- All Adblockers, VPNs, etc are off
- Went into Chrome's site settings and made sure ads were set to allow
- The error code changes everytime I refresh the browser (it goes from #25 to #49 then #137 then #1, etc.)
- After pressing "Continue with Adblocker Anyways", Ads showed, but Aternos still thinks an adblocker is active
I would post a recording, but Aternos' file submission is too restricting for it. Tell me if you need anything!
Log data (don't think this would do any good to help the problem, but I keep forgetting to add it until now): https://mclo.gs/k4EsOaP
Basically, I'm trying to play in a heavily modded bedrock One block SkyBlock world called "SkyFactory v6" with my friends. In this world, you normally spawn with 2 books (a WikiBook and a Quest Book), a staff, and a blue crystal ball thing that gives you elemental magic.
Talkng a bit more about the books (the part that matters the most), they both have interactive GUI elements. The WikiBook has a comprehensive and organized description of what every custom block in the game does as well as a search function to find specific block descriptions. The Quest Book is a comprehensive guide that helps you progress through the game and even gives you blocks as a reward for completing each quest in the book. Both books are very helpful and without them, the game would basically be unplayable without referring to a Youtube guide every 2 seconds.
However, if you start a server in Aternos with the McWorld imported (which to my knowledge is the only way to play it on a server), you are missing the WikiBook altogether and the quest book completely lost all of its UI elements, making it a shell of what it used to be. I've already tried importing the McWorld as a McWorld file, an unzipped folder, and the McWorld as zipped content. I made sure experiments were on, and I made sure that the McWorld was from the official source. Does anyone have any ideas as to what could be the problem?
This is what the Quest Book should look like
This is what the Quest book looks like in Aternos
This is what the Wikibook and the inventory is supposed to look like
This is what the starting inventory looks like in Aternos, completely missing the Wikibook
Wow, I suck at replying to stuff. Anyways...
That wasn't a suggested solution. I just wanted you to test that. If it doesn't work it might be related to a setting etc.
I tried mob eggs and they work fine for both peaceful and hostile mobs. Maybe I just got unlucky with corrupted code? Idk what it could be at this point
Unfortunately, we can't really help with issues related to Bedrock. The Bedrock edition has two major problems: It's very buggy, and it's a black box. With black box I mean that it lacks documentation, proper logging and tools to dig through it.
Yikes, I suppose that's a reason why no one likes bedrock. Too bad C++ can't be messed with as easily as Java code...
I know that in Worldpainter you can make custom maps where you can control aspects of mineral generation - like increasing the odds of diamonds from 1% to 10% to give you a lot more diamonds. But I don't recall if it also lets you have similar control over mobs.
Wordpainter can't control mob spawning because they happen in real-time in the game. Plus, Worldpainter only works for Java :P. I know there are workarounds (for the latter), but at this point it might just be easier to just give up and import a new world into Aternos. Thanks for your help, and I really do thank both of you guys for trying to help me.
Sorry for the late reply! Here are my answers:
Can you spawn them with spawn eggs?
That is a possible solution, but it defeats the point of a survival only world. I just wanted to know if you could control the spawn rate similarly to how you could with Java plugins.
How exactly did you check that the issue is not related to the addons?
Before commenting, I've already tested each mod not only together, but also individually in regular Single Player Minecraft. I don't have many of them either (~5-10 addons if you count behavior and resource packs as one addon), so I doubt that's the problem.
I've also had problems with using addons that support custom GUIs on Aternos servers, but I might just make another thread about that because it doesn't relate to this problem.
That would be great because then I wouldn't feel bad for asking for addon help on the server category
Basically, I'm playing with a friend in a modded survival world. In this world, no peaceful mobs spawn and only hostile mobs spawn at night and in caves. I vetted the mods, so I know they aren't the problem. Any ideas to make peaceful mobs spawn? I'm on the latest version of Bedrock Minecraft (1.19.2.02) and I am NOT using PocketMine.
It's fine-- it might not be something Aternos can do right now anyway. If that turns out to be the case, I'll put in a suggestion for it later. Seriously, thanks for your help, and sorry for being kind of confusing throughout it all!
How? Thirst Bar doesn't have custom settings like with True Backpacks. Plus, I don't know how to edit the settings regardless!
Maybe disabling the thirst bar add-on and tweak the settings
That's the problem-- While I do know how to disable addons, I don't know how to tweak the settings for true backpacks! If I could do that, the problem would be solved and I wouldn't need to disclude addons!
Both addons work fine with 1.19.01. I've used them on their own before and I had no problems that I couldn't easily fix. It's just when I use these particular 2 together, each mod conflicts with the other because they both use the same UI space on the bottom (as the photos in my last reply indicate).
There is an easy way to disable the UI for one of them (which would solve the problem altogether), but that requires me to go into the BP's settings and manually disable the UI element. This is a working solution in the Minecraft app (I showed how you would go about doing this in the actual Minecraft app in the original post desc), but I need to figure out how to do this exact thing in Aternos.
Also here's what each thing looked like on my end (in case you don't have the inferior version of Minecraft):
Also, read this reply from a page back so what I say doesn't fly over your head
What I mean when I say that True Backpacks throws a Hissy Fit (True on bottom, Thirsty Bar on top):
It says backpack_empty instead of backpack_true-- my bad for that mistake
This is what happens when Backpacks are on top-- the Thirst Bar is nowhere to be seen!
Addons-- I'm on Bedrock
Hah, my bad-- I just wanted to throw everything out there because of my tendency to overexplain everything. I swear I didn't mean it in a demeaning way!
Nice, but in order to recreate the issue, make sure the True Backpacks mod is loaded AFTER the Thirst Bar mod. If you don't know how to order the mods in order of importance, read this (asked this myself lol). If you're too lazy to read it, you need to ensure true backpacks is SECOND on the packs list, and you also need to ensure that you ARE NOT USING THE REALMS BP VERSION!!!
No, the problem is still there
Nope, I was just trying to provide you with the information and it took me a while to find the level.dat info. My bad for the misunderstanding!
Ok, here's the info:
- Both Packs are at their latest versions (v1.1.2 for backpacks and v1.0.2 for thirst bar. Note that the given numbers are the CHANGELOG VERSIONS, not the version that the title suggests!). have a ton more addons than just these 2, but these 2 are the only ones that are conflicting with each other and thus, the only ones that matter at the moment. I can give you them all f you want, but that will be a beast in its own right!
- Here's some videos of everything I have enabled:
Level.dat (world settings):
This took me a bit to find the world options (I just uploaded a previously existing world to Aternos) and when I tried to screen record it all, I found out that you can only upload files no bigger than 1MB to the community forums. Whoops!