Install multiple mods like plugins and add Thermos/Cauldron

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  • I would love to run mods aside from each other, but I can see this not really happening yet, but maybe when it's in a more organized layout, where there is one for every version in a different category of versions. Run mods alongside other mods would be a great addition.


    Aside from that, Let's talk about Cauldron/Thermos. It's basically Spigot (a fork of Bukkit) and Forge combined. I know I talked about this before, But can we at least give this a possibility in the future, Where we can run plugins like EssentialsX, WorldEdit, WorldGuard, etc.
    Having a endless amount of opportunities to combine mods and plugins alongside.
    [I didn't mention Sponge especially since it's still in a Beta state]
    Especially modpacks.
    but in cases like Cauldron can't work with modpacks especially Mainly known modpacks as Tekkit Legends, Hexxit, etc. That's where Thermos comes in. Instead of putting Cauldron as a option, Maybe add Thermos (a fork of Cauldron that's more stable especially for modpacks) as a option, As long there's a version for it.
    Like possibility it might work like this.

    • Pick a mod or (if this would be already added)multiple combinations of mods either 1.6.4, 1.7.10, or 1.8,
    • It will either show a little prompt, saying something like: "If you want to run plugins, please tick this checkbox."
    • Let's assume that the checkbox is ticked and it will load all necessary files to put them on to a server.

    This can allow a variety of items like multiple-worlds, Essentials simplistic commands, WorldEdit that works with mod blocks, and more!

  • I am just wondering what the excuse is not to make this possible. Almost everyone requests it... why don't they just add it. Is it because they are lazy, or are there problems with it... I really want to know. I doubt its because they are lazy.

    • Official Post

    We know that APIs are available, but:

    • The server versions of modpacks are not hosted by techniclauncher. They are hosted on 3rd party sites like megaupload, dropbox etc. (Same reason why we can't add plugins which have an external download)
    • We have to prepare modpacks bevor deploying them to our system. Testing modpack, adjusting ram, adjust time until the server is marked as crashed etc.


    Unfortunately it's not as easy as you think.

  • Roman

    Closed the thread.