World Crash After Using the Clone Command

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  • I recently started up a superflat creative world to build a castle on while using the Life in the Village 2 mod from CurseForge. Everything was fine until i had tried cloning a fairly large structure. Every time I tried logging on to the world my game would crash and the server would go down. I deleted my player data and was able to get on the world itself but when I tried getting near the structure to delete it my game crashed. I even asked a friend to see if they could delete it but the server crashed when she tried to get near too. Here is the log Here . We were using the latest version of Life in the village (1.30b) which is on 1.16.5.

  • Can you share your crash-report:

    1) Open your crash-report on Aternos by clicking on the link : https://aternos.org/files/cras…02-01_15.16.22-server.txt

    2)Copy and paste the content of the file to https://mclo.gs/

    3)Send the link here

  • -- Block entity being ticked --
    49Details:
    50Name: fairylights:fastener // me.paulf.fairylights.server.block.entity.FastenerBlockEntity
    51Block: Block{fairylights:fastener}[facing=down,triggered=false]
    52Block location: World: (82,15,137), Chunk: (at 2,0,9 in 5,8; contains blocks 80,0,128 to 95,255,143), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    53Block: Block{fairylights:fastener}[facing=down,triggered=false]
    54Block location: World: (82,15,137), Chunk: (at 2,0,9 in 5,8; contains blocks 80,0,128 to 95,255,143), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511

    If you have a backup of your server before you faced the issue then restore it and if you don't then use a World Editor Like MCEdit to remove the ticking block

  • Roman

    Closed the thread.